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BigRichMan

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A member registered Jul 31, 2024 · View creator page →

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And more expressions are needed, so they can be exaggerated appropriately.

I purchased this resource, and I suggest it should be placed in a separate folder containing a set of basic preset expressions for a plain white human figure, such as the default expression, happy, angry, surprised, and scared. This is because I have to manually open and export a series of PNG images of these expressions using Photoshop when using it.

Thank you for playing and commenting!

A very good game. Although the models are simple, the game interaction and visual effects are very well done. A truly excellent game.

It's not the players who are frightened, but the NPCs. This gameplay element, where players need to protect the NPCs, is quite refreshing in a horror game. Nice game!

My English isn't very good, so I'm usually not very good at English puzzle games, but I really like this retro style.

An outstanding game. To be honest, the feeling of being lost in the snow at the beginning is terrifying, especially with the low visibility. Sometimes I would circle around for a whole time without finding the ship. This atmosphere of loneliness and helplessness is very well done.

Thanks for playing!

This was my initial plot idea. Escaping the ghost nurse was the right choice. After going through that door, you would inevitably be captured by the big prisoner. 

However, due to time constraints, I didn't continue the story. The sequel would be roughly as follows: The protagonist is captured and taken to the operating table, talks to the mad doctor, something happen in this floor before mad doctor kill the protagonist, then the mad doctor leaves the room, the protagonist breaks free, and escapes the floor by running and hiding, avoiding being killed by the big prisoner, and finally leaves the floor.

This game is inspired by Outlast and Silent Hill. So if I really want to complete the whole game, there are many details and plots that I need to spend a lot of time perfecting.

Ah, the protagonist is an alien who can disguise himself as a crew member and cause trouble inside the spaceship.This idea is quite good!

I think the idea of playing a ghost and dodging the light is pretty good.

A decent interrogation game

The essence of the game is to click on ghosts while avoiding clicking on owls; the gameplay is simple but very interesting.

Nice game, it took me several tries to figure out the conditions that triggered the interviewee.

Thank you for playing and commenting :D

Thanks, actually, I am a beginner. I just happened to collect all the horror-themed assets and then had an idea.

This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.

This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.

This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.

This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.

This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.

A very good typing training game, but there are a lot of ghosts later on. Good game!

I don't know why I was disqualified too. This was my first time participating in Jam, and I'm very frustrated.

Cute cat, If the cat met me, I would pat the cat's head.So cute :D

The idea is great! Finding the exit and buttons in a pure white maze by throwing black paint.It took me a minute and a half to find the exit. It would be really fun to do more levels.

It's clear that the time limit affected your performance. The "trick or treat" theme was great, but the excessive particle effects caused lag.This game has potential.

Nice game, The computer-controlled enemies are also quite excellent.It would be better with more animation.

Action games are indeed a huge project. Attack animations, hit animations, particle effects, and sound effects all require a long period of debugging. This game deserves further optimization and should be submitted to more jams.

Thanks! I will optimize the interactive prompts to allow players to explore more effectively. Regarding the lighting, I have tried a slightly brighter ambient light, but it will still allow the scene to be clearly visible even in situations like a power outage. (A friend of mine tried a brighter version and could clearly see how the ghouls in the cage "teleported" and moved out.) Anyway, I will do my best to improve and optimize this game when I have time in the future.

Thanks for playing, I will remake a more complete version when I have time later.

Thanks, if the game is well-received, I will remake a new version with more content.

I tried exporting to Unity WebGL format, but unfortunately it couldn't display Chinese characters, so I had to switch to exporting on my computer.

This is a very promising action game.It's clear that time constraints limited your performance. Given more time, you could definitely have polished the game even better.

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This kind top-down camera view is excellent. I've tried similar views before, but my scenes were too large, causing players to frequently change direction keys, so I switched to a fixed-direction top-down view . I'm glad to see someone else shares this preference.

Will there be some streamers make videos to demonstrate our game and provide feedback?

A minimalist 3D platforming game, quite good; placing the platforms really tests your distance measurement skills. Good game!

Got it, thanks!

Thanks, I used a few tricks. Too many items would waste resources, but too few would make the space look empty. So I used spaced-out lights to limit the player's field of vision, creating a scary atmosphere while saving a lot of resources.

It's a decent platforming game, but what's the purpose of those flowers? There don't seem to be any interactive options.

A click-and-move game that tests your eyesight; overall it's pretty good. Like it!

The idea is great; the cursor is used as a flashlight to find the key to open the door. Adding shadows when the flashlight sweeps across certain areas could enhance the spooky atmosphere.