And more expressions are needed, so they can be exaggerated appropriately.
BigRichMan
Creator of
Recent community posts
I purchased this resource, and I suggest it should be placed in a separate folder containing a set of basic preset expressions for a plain white human figure, such as the default expression, happy, angry, surprised, and scared. This is because I have to manually open and export a series of PNG images of these expressions using Photoshop when using it.
Thanks for playing!
This was my initial plot idea. Escaping the ghost nurse was the right choice. After going through that door, you would inevitably be captured by the big prisoner.
However, due to time constraints, I didn't continue the story. The sequel would be roughly as follows: The protagonist is captured and taken to the operating table, talks to the mad doctor, something happen in this floor before mad doctor kill the protagonist, then the mad doctor leaves the room, the protagonist breaks free, and escapes the floor by running and hiding, avoiding being killed by the big prisoner, and finally leaves the floor.
This game is inspired by Outlast and Silent Hill. So if I really want to complete the whole game, there are many details and plots that I need to spend a lot of time perfecting.
Thanks! I will optimize the interactive prompts to allow players to explore more effectively. Regarding the lighting, I have tried a slightly brighter ambient light, but it will still allow the scene to be clearly visible even in situations like a power outage. (A friend of mine tried a brighter version and could clearly see how the ghouls in the cage "teleported" and moved out.) Anyway, I will do my best to improve and optimize this game when I have time in the future.

