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Thanks! I will optimize the interactive prompts to allow players to explore more effectively. Regarding the lighting, I have tried a slightly brighter ambient light, but it will still allow the scene to be clearly visible even in situations like a power outage. (A friend of mine tried a brighter version and could clearly see how the ghouls in the cage "teleported" and moved out.) Anyway, I will do my best to improve and optimize this game when I have time in the future.

Maybe just adding some point light at main character's foots would be enough - just to see where he moves, so it would notbe lost.