Thanks for the reply. I'm not currently working on a project that I would need something like this but I'm going to be looking at it again soon as something to aid me in my mocap animated ventures coming up.
Big Monk Games
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So i'm able to import .bvh files, modify them in Unity and export them back out? The biggest problem I have with BVH files is that in order for them to easily retarget the skeleton to use the BVH file it needs to be in a t-pose at frame 0. I use Lightwave and NevronMotion. Would this be something that would aid me in modifying the BVH so I could set the pose to t-pose at frame 0 for BVH files I purchase? Do you have Video tutorials for using your tool? Thanks.