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BvhImporterExporter (for Unity 3D)

Import/Export skeletons in Unity games during runtime using motion capture data saved in the Biovision Hierarchy format. · By Winterdust

I'm interested in this tool

A topic by Big Monk Games created Feb 17, 2017 Views: 223 Replies: 2
Viewing posts 1 to 2

So i'm able to import .bvh files, modify them in Unity and export them back out? The biggest problem I have with BVH files is that in order for them to easily retarget the skeleton to use the BVH file it needs to be in a t-pose at frame 0. I use Lightwave and NevronMotion. Would this be something that would aid me in modifying the BVH so I could set the pose to t-pose at frame 0 for BVH files I purchase? Do you have Video tutorials for using your tool? Thanks.


The tool can adjust the animation in different ways but it doesn't have anything that automatically places the skeleton in a T-pose. Although it can be used to edit a BVH in detail directly via script it wasn't built with that purpose in mind. Unfortunately there aren't any videos available at this time.

Thanks for the reply. I'm not currently working on a project that I would need something like this but I'm going to be looking at it again soon as something to aid me in my mocap animated ventures coming up.