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BigManJD

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A member registered Aug 05, 2020 · View creator page →

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You click on enemies to bite them when you’re in range of enemies, and can only bite them in “human form” (not as a bat). Hope you give it a second try!

I love me some hard sci fi! this game will be so cool, I'd love to see how it ends up looking when its done. The art is genuinely amazing. The logo especially looks sick. I'm a big KSP head, so i felt right at home, haha. Love seeing a game about the Russian Space Agency, very cool setting. Can't wait to see what this game ends up looking like.

This game's vibe is so cool. I love the look of the vampires and just all the art in general. The little garlic van tickles my fancy for some reason.  Once i got the deflection mechanic down, I had a lot of fun. Good job yall!

This game's got a super fun gimmick. The level where you're flapping from feather to feather was so fun! I also loved the little details of the bird losing its feathers. Those details don't go unnoticed! Overall super fun!

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Loved it. When the timer came up in the top left I laughed out loud. The artwork is beautiful, the story is hilarious, and the game is just fun. Y'all did excellent.

Thanks! Glad you see the resemblance, that was a big inspiration.

This game is great! Reminds me of a mix between Enter the Gungeon and classic COD Zombies. All the different enemies were so cool, and I loved the variety in upgrades and guns. The art is so fantastic and detailed as well. With some polish I could definitely see a full game. Would be cool to see a larger map or more unlockable areas. Great work!

It's a shame this broke last minute because I definitely see the vision! The art is super good, and it's a great take on the theme. Piece of advice for any future game jam you do, upload a minimum viable version well before the deadline, that way any game-breaking last minute changes won't set you back. Would love to see a post-jam version!

The Vycount devs LOVE Swishtail Studios 🐈😍

I was a little confused at first but once I got the hang of it I had a lot of fun! Super creative use of the theme. I love the slime guy so much.

holy crap, this game is good. So powerful. Reminds me a lot of papers please. Just absolutely teeming with melancholy. Affected me way more deeply than I thought it would.  The ending is great yet still so bleak. Perfectly nailed this. Best jam game I've played yet. 

This game is excellent. It's a great concept, and with some more dev time, could totally become a full game. I had a ton of fun playing and strategizing as quick as possible. A great use of the theme. If there was a full version of this I'd buy it! Great job!

Super fun puzzle to solve! I love the art in the game. It was a little finicky maneuvering my mouse around each person to look back at their rule, but they move around enough that it was fine. The whole game is very childhood-nostalgia-coded in the best way. Had a great time playing!

This game is so freaking stylish. I love it. Coming up with a cool build was a lot of fun and I think you achieved exactly what you were going for here. Great use of the theme. This has serious potential.

This freaking meteor is such a diva it drives me nuts. Really interesting and unsettling game with a great atmosphere and visual style. I enjoyed putting together the puzzle of figuring out how to take care of *it*. Love it.

I’m so glad you enjoyed playing!

I’ve got a few things in mind, but would love to know: what gamebreaking bugs did you find?

We’re definitely planning to continue development, so that sort of stuff is super helpful to know about :)

That's so kind! Thanks a ton. We're definitely planning to add some enemies that attack you. That's something we were wanting to add but never managed to get to. Really appreciate the feedback.

Yeah, we’re definitely going to tweak the way difficulty scales. With the countdown speeding up especially.

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We have a ton of new features floating in our heads! (So many enemies). Thanks so much for the support. We definitely are gonna keep working on this.

thanks so much! I’m so glad you like it! I agree with you. We actually never had time to test late-game, so when that issue appeared, I had a very similar reaction. Definitely something we’re gonna change. 

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Thanks so much dude! We decided to make the game more forgiving last minute by boosting enemy drops, and that seems to have made things a little too easy, lol. Regardless, I think it makes it more fun for new players who want to feel powerful fast.

Genuinely so sick. Reminds me a little of SUPERHOT. I love that when the timer ends, you don't just immediately lose. Makes narrow escapes feel really cool.

Thank you!

Sounds awesome! let me know what you end up making with it! :)

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They’re a little more complex than a single standard autotile setup. There are both outer edge and inner edge tiles, which (as far as I'm aware) Godot doesn’t handle in one autotile set. You can still autotile them in Godot, but the easiest approach is to split them into separate autotile sets for the outer and inner edges.

lol. I added a 1.1 version with the idle animation in its own png file in /Spritesheets/Animations/Knight

that’s a good idea. I’ll take a crack at it! :)

I’m always doing art for fun and do have a bit of unpublished art, but not enough to merit a new release. What sort of packs or updates would you want to see?

If you end up getting discord then DM me and we'll discuss you getting the packs for free

Why would you like it for free? what do you plan on using it for?

Message me on discord

Thank you!

I could definitely add some things like that. I've been chipping away at a UI asset pack of its own.  Any suggestions for what I should have in that are totally welcome!

This is great! I'll love to see how this develops. Some moving targets and stuff would be really fun.

I think you may have submitted your entire godot project

Thank you so much for the feedback. The cookie thing is something that I've heard quite a bit, and am planning on making adjustments to in some way.  I don't think a color adjustment is the exact solution I plan on going with, though.  I like the repair station concept.  I believe the biggest difference between my current plan for this and Starscape is that I plan to expand this game to be fairly campy.  Rather than exploring complex realistic sci-fi systems, I want it to feel more lighthearted, hence why everything is dropping coins.  That's not to say I don't have plans for any sort of system similar to that.  Perhaps upgrade stations where you use salvaged parts to upgrade your ship, rather than just buying upgrades at a shop at the beginning of each level

Very good use of the theme!  I feel like it would've been a lot less frustrating to manage if i didn't have to be so precise with that "interaction square." I found myself constantly missing something or it pointing at something else.  However looking past that, the execution is very well done, the art is great, and it's a fun game!

thank you so much!

I probably didn’t make it obvious enough, but by the second level you unlock a booster to use to make it up to the top.

I love that so much! Thanks so much for playing it together! I’m glad you had fun!