Sounds awesome! let me know what you end up making with it! :)
BigManJD
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They’re a little more complex than a single standard autotile setup. There are both outer edge and inner edge tiles, which (as far as I'm aware) Godot doesn’t handle in one autotile set. You can still autotile them in Godot, but the easiest approach is to split them into separate autotile sets for the outer and inner edges.
Thank you so much for the feedback. The cookie thing is something that I've heard quite a bit, and am planning on making adjustments to in some way. I don't think a color adjustment is the exact solution I plan on going with, though. I like the repair station concept. I believe the biggest difference between my current plan for this and Starscape is that I plan to expand this game to be fairly campy. Rather than exploring complex realistic sci-fi systems, I want it to feel more lighthearted, hence why everything is dropping coins. That's not to say I don't have plans for any sort of system similar to that. Perhaps upgrade stations where you use salvaged parts to upgrade your ship, rather than just buying upgrades at a shop at the beginning of each level
Very good use of the theme! I feel like it would've been a lot less frustrating to manage if i didn't have to be so precise with that "interaction square." I found myself constantly missing something or it pointing at something else. However looking past that, the execution is very well done, the art is great, and it's a fun game!
I've used Resurrect 64 for each of my pixel art packs so far, for continuity's sake. https://lospec.com/palette-list/resurrect-64. Let me know if you ever publish that project! I'd love to see the pack in action!








