You click on enemies to bite them when you’re in range of enemies, and can only bite them in “human form” (not as a bat). Hope you give it a second try!
BigManJD
Creator of
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I love me some hard sci fi! this game will be so cool, I'd love to see how it ends up looking when its done. The art is genuinely amazing. The logo especially looks sick. I'm a big KSP head, so i felt right at home, haha. Love seeing a game about the Russian Space Agency, very cool setting. Can't wait to see what this game ends up looking like.
This game is great! Reminds me of a mix between Enter the Gungeon and classic COD Zombies. All the different enemies were so cool, and I loved the variety in upgrades and guns. The art is so fantastic and detailed as well. With some polish I could definitely see a full game. Would be cool to see a larger map or more unlockable areas. Great work!
It's a shame this broke last minute because I definitely see the vision! The art is super good, and it's a great take on the theme. Piece of advice for any future game jam you do, upload a minimum viable version well before the deadline, that way any game-breaking last minute changes won't set you back. Would love to see a post-jam version!
They’re a little more complex than a single standard autotile setup. There are both outer edge and inner edge tiles, which (as far as I'm aware) Godot doesn’t handle in one autotile set. You can still autotile them in Godot, but the easiest approach is to split them into separate autotile sets for the outer and inner edges.
Thank you so much for the feedback. The cookie thing is something that I've heard quite a bit, and am planning on making adjustments to in some way. I don't think a color adjustment is the exact solution I plan on going with, though. I like the repair station concept. I believe the biggest difference between my current plan for this and Starscape is that I plan to expand this game to be fairly campy. Rather than exploring complex realistic sci-fi systems, I want it to feel more lighthearted, hence why everything is dropping coins. That's not to say I don't have plans for any sort of system similar to that. Perhaps upgrade stations where you use salvaged parts to upgrade your ship, rather than just buying upgrades at a shop at the beginning of each level
Very good use of the theme! I feel like it would've been a lot less frustrating to manage if i didn't have to be so precise with that "interaction square." I found myself constantly missing something or it pointing at something else. However looking past that, the execution is very well done, the art is great, and it's a fun game!











