Thank you so much for the feedback. The cookie thing is something that I've heard quite a bit, and am planning on making adjustments to in some way. I don't think a color adjustment is the exact solution I plan on going with, though. I like the repair station concept. I believe the biggest difference between my current plan for this and Starscape is that I plan to expand this game to be fairly campy. Rather than exploring complex realistic sci-fi systems, I want it to feel more lighthearted, hence why everything is dropping coins. That's not to say I don't have plans for any sort of system similar to that. Perhaps upgrade stations where you use salvaged parts to upgrade your ship, rather than just buying upgrades at a shop at the beginning of each level
I keep coming back to this game, it's so satisfying! I had another couple of ideas:
- An audio or visual cue for when the blaster overheats. Like a beeping or something flashing red and then a maybe a steam whoosh.
- Destroying the enemy communication relays should limit their navigation or blind them in some way. Maybe make the enemies much harder until the radio antennas are destroyed?