Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Big Vacuum Studio

320
Posts
1
Topics
15
Followers
3
Following
A member registered Sep 06, 2018 · View creator page →

Creator of

Recent community posts

thank you I appreciate it <3

amazing stream! thank you so much! <3

(1 edit)

thank you so much, I'm planning to do something with it <3

<3

I appreciate that a lot! thank you for playing <3

thank you so much for playing, would you fell like if the tracing was easier you would have more fun or at least less restricted?

thank you so much I appreciate it <3

Yay I'm glad to hear that <3

I'm afraid of that so much! prob will have to drop my game next round

that makes sense, I understand now, thank you for sharing <3

Such an adorable little game the artwork is fantastic and the sign character is a highlight for sure. Took me a minute to figure out what the space icon was for since I jumped in without reading the description, but once I got the hang of it, I had a blast. Well done!

if you can please check out my entry I would appreciate that a lot.

Really solid entry! The way you interpreted the theme works great. The vocal-based audio was such a cool choice, and the visuals are genuinely impressive. Nice touch having the enemy appearances change as they take damage too. My one gripe would be the difficulty, I found it pretty punishing at times, even when I felt like I was hitting the QTEs correctly. But overall, fantastic job on this one!
if you can please check out my entry I would appreciate that a lot.

The art and design are charming, everything has this cozy vibe that made me want to just wander around gathering resources. My main critique is that it pulls in a few different directions at once: story-driven RPG, chill builder, and character creator each feel like separate games rather than one unified vision. With more time, I think those pieces could click together beautifully. I'm genuinely curious about the story (what happened to the baby?!) and would love to see this world fleshed out. Strong foundation, keep going!

if you can please check out my entry I would appreciate that a lot.

The art style and character design were really charming, super cute stuff. I actually got a kick out of the reload QTE mechanic; juggling that while dealing with combat made things feel pretty hectic in a good way. My main gripe was with Loop 0, hunting down all the door pieces felt like a slog, and I honestly thought the area was empty of enemies until I'd collected everything. Also, the portal could really use more visibility. I stumbled into it completely by accident, which is how I even discovered the whole "collect the pieces" objective. A glow effect or a more eye-catching color would go a long way there.
if you can please check out my entry I would appreciate that a lot.

Honestly I think turning the customization system into actual stats is such a sick idea, probably one of the best takes on it I've seen. Gameplay felt really smooth too. If I had to nitpick, there were maybe too many enemies thrown at you at once and lifesteal felt pretty busted, but that's minor stuff in the big picture. Visually everything looks fantastic across the board. My main wish would be more variety in pathing, going straight up works fine, but throwing in some twists and alternate routes would really let the other abilities shine.
if you can please check out my entry I would appreciate that a lot.

This really reminds me of Worms, that was one of my favorite games growing up. It took me a little bit to wrap my head around the mechanics, but after that it clicked and I had a great time. One suggestion: a tutorial or some kind of preset map to start with would go a long way, since the initial map I played on didn't really help me learn the ropes.
if you can please check out my entry I would appreciate that a lot.

Finally got the CEO ending! Really appreciate how you've brought attention to IBS, it's handled with a lot of heart. The stealth sections with the NPCs were a blast, and the characters are so expressive, you can totally feel who they are just from their animations. Super smart idea linking the PC to the QTEs for the password bits, if you ever expand on this, having players type out whole words could be a great way to ramp up the difficulty. Had a great time with this one, well done!
if you can please check out my entry I would appreciate that a lot.

Really enjoyed this one! The animation work is super smooth — that menu screen dance is a great touch. There are a few rough edges here and there, but overall it's put together nicely. For me, the level design is where it really shines. The way the QTEs and platforming are woven together works great, and those gravity sections added a really cool spin on the core mechanics. Could be a little more forgiving in spots, though.

if you can please check out my entry I would appreciate that a lot.

The vibe and overall concept are really solid, there's definitely room to grow this into something bigger. Unfortunately it ran a bit rough on my end, but never the less I was able to manage it and play and have fun, Great job!
if you can please check out my entry I would appreciate that a lot.

I love how you took round 2 so the game itself become QTE with the chasing enemy, Great job! can't wait for chapter 3!
if you can please check out my entry I would appreciate that a lot.

I'm not good at button QTEs so my score is not good lol, never the less seems this is great with the addition of the leader board mechanic, Great Job!
if you can please check out my entry I would appreciate that a lot.

This really cracked me up and got my brain going, It probably wouldn't have been a fun experience gameplay-wise, but the idea of every event secretly having some alternative, concealed criteria is wild. I kept throwing the basically worthless intern at menial tasks, and it would've been both hilarious and frustrating if those assignments ended up having unexpected requirements. To be clear, not actually proposing this - it's just genuinely thought-provoking stuff, even with the roving packs of toddlers being handled.

if you can please check out my entry I would appreciate that a lot.

there is nothing compared to hand drawn graphics! love it, I love the simplicity! good hob cant wait to see what you will come up with next round 
if you can please check out my entry I would appreciate that a lot.

well well well youve got all the QTEs lol, I love the graphics and that you put practice in the menu, you definitely ticked all the boxes! good job!
if you can please check out my entry I would appreciate that a lot.

thank you so much for sinking your time in! <3

thank you so much, stream whenever you want, just notify in discord :)

this was so good! finished it twice so I killed the dragon and payed it off and unlocked lots of stuff, I loved my time in the game, I can imagen you can make more levels with more bosses, the hand drawn graphics are so good! good Job!
if you can please check out my entry I would appreciate that a lot.

this is very very original and I Love it! you outdid yourself this round, at first I was confused but after I understood what to do it all clicked together and I had lots of fun especially in the rope section, Great job, so polished and engaging.
if you can please check out my entry I would appreciate that a lot.

I'm so glad you continued with the game from round 1, improved all the visuals, expanded on the awesome mechanics, and polished everything, I loved all the levels, you got something with this! I hope you continue to work on it next round, Great Job!
if you can please check out my entry I would appreciate that a lot.

how can this simple of a game be so FUN? Good Job! I loved it! finished it twice because I wanted to get a higher score, it was really polished and beautiful, you can make a great game out of this, cant wait to see what you come up with next round!
if you can please check out my entry I would appreciate that a lot.

I appreciate it a lot <3

Thank you so much, cheers

I get where your going with this, this can be great, i wish you had more time to polish, great job overall, you can make something out of this! cant wait to see what you come up with next round.
if you can please check out my entry I would appreciate that a lot.

I got all stars yay! I loved the level building its a great idea! good job! tetris into survival, plus the qte for the starts is nice, nothing even bothered me, I enjoyed my time a lot, cant wait to see what you come up with, see you next round!
if you can please check out my game I would appreciate that a lot.

there is 1 QTE and gun crafting is something I love, although nothing to shoot yet, fine 3D assets, anyway I would like to see where you will take this next round!
if you can please check out my entry I would appreciate that a lot.

simple and to the point! the mechanics tie up with the visuals very well so it feels very satisfying good job! are you a visual designer by the way? can't wait to see what youll come up with next.
if you can please check my entry I would appreciate it a lot

beautiful and polished as usual, good job

thank you so much for playing <3

I appreciate that a lot, thank you <3

thank you <3