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Big Vacuum Studio
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Such an adorable little game the artwork is fantastic and the sign character is a highlight for sure. Took me a minute to figure out what the space icon was for since I jumped in without reading the description, but once I got the hang of it, I had a blast. Well done!
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Really solid entry! The way you interpreted the theme works great. The vocal-based audio was such a cool choice, and the visuals are genuinely impressive. Nice touch having the enemy appearances change as they take damage too. My one gripe would be the difficulty, I found it pretty punishing at times, even when I felt like I was hitting the QTEs correctly. But overall, fantastic job on this one!
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The art and design are charming, everything has this cozy vibe that made me want to just wander around gathering resources. My main critique is that it pulls in a few different directions at once: story-driven RPG, chill builder, and character creator each feel like separate games rather than one unified vision. With more time, I think those pieces could click together beautifully. I'm genuinely curious about the story (what happened to the baby?!) and would love to see this world fleshed out. Strong foundation, keep going!
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The art style and character design were really charming, super cute stuff. I actually got a kick out of the reload QTE mechanic; juggling that while dealing with combat made things feel pretty hectic in a good way. My main gripe was with Loop 0, hunting down all the door pieces felt like a slog, and I honestly thought the area was empty of enemies until I'd collected everything. Also, the portal could really use more visibility. I stumbled into it completely by accident, which is how I even discovered the whole "collect the pieces" objective. A glow effect or a more eye-catching color would go a long way there.
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Honestly I think turning the customization system into actual stats is such a sick idea, probably one of the best takes on it I've seen. Gameplay felt really smooth too. If I had to nitpick, there were maybe too many enemies thrown at you at once and lifesteal felt pretty busted, but that's minor stuff in the big picture. Visually everything looks fantastic across the board. My main wish would be more variety in pathing, going straight up works fine, but throwing in some twists and alternate routes would really let the other abilities shine.
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This really reminds me of Worms, that was one of my favorite games growing up. It took me a little bit to wrap my head around the mechanics, but after that it clicked and I had a great time. One suggestion: a tutorial or some kind of preset map to start with would go a long way, since the initial map I played on didn't really help me learn the ropes.
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Finally got the CEO ending! Really appreciate how you've brought attention to IBS, it's handled with a lot of heart. The stealth sections with the NPCs were a blast, and the characters are so expressive, you can totally feel who they are just from their animations. Super smart idea linking the PC to the QTEs for the password bits, if you ever expand on this, having players type out whole words could be a great way to ramp up the difficulty. Had a great time with this one, well done!
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Really enjoyed this one! The animation work is super smooth — that menu screen dance is a great touch. There are a few rough edges here and there, but overall it's put together nicely. For me, the level design is where it really shines. The way the QTEs and platforming are woven together works great, and those gravity sections added a really cool spin on the core mechanics. Could be a little more forgiving in spots, though.
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This really cracked me up and got my brain going, It probably wouldn't have been a fun experience gameplay-wise, but the idea of every event secretly having some alternative, concealed criteria is wild. I kept throwing the basically worthless intern at menial tasks, and it would've been both hilarious and frustrating if those assignments ended up having unexpected requirements. To be clear, not actually proposing this - it's just genuinely thought-provoking stuff, even with the roving packs of toddlers being handled.
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this was so good! finished it twice so I killed the dragon and payed it off and unlocked lots of stuff, I loved my time in the game, I can imagen you can make more levels with more bosses, the hand drawn graphics are so good! good Job!
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this is very very original and I Love it! you outdid yourself this round, at first I was confused but after I understood what to do it all clicked together and I had lots of fun especially in the rope section, Great job, so polished and engaging.
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I'm so glad you continued with the game from round 1, improved all the visuals, expanded on the awesome mechanics, and polished everything, I loved all the levels, you got something with this! I hope you continue to work on it next round, Great Job!
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how can this simple of a game be so FUN? Good Job! I loved it! finished it twice because I wanted to get a higher score, it was really polished and beautiful, you can make a great game out of this, cant wait to see what you come up with next round!
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I got all stars yay! I loved the level building its a great idea! good job! tetris into survival, plus the qte for the starts is nice, nothing even bothered me, I enjoyed my time a lot, cant wait to see what you come up with, see you next round!
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