Hi! It would be awesome to have an artist on the team! I sent a friend request on discord, let me know if you're still interested! discord - bifrostguardian
BifrostGames
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Hi all! I have been solo developing a game for this jam, only doing programming so far. Additional assistance with non-code related assets would be awesome! Below I have listed the roles I am still looking for, as well as a description of my game idea. Let me know if you are interested in filling any of these roles for this jam game!
Help Wanted:
Artist/Animator
- 2D side-scrolling game
- Gothic horror aesthetic
- Dark fantasy monsters, environments, characters, and effects
- Character and enemy animation experience is a plus
Music/Sound Design
- Gothic horror atmosphere
- Dark fantasy ambience
- Boss themes, exploration music, sound effects, and creature audio
Story Writer
- Gothic horror themes
- Dark fantasy worldbuilding
- Character lore, item descriptions, environmental storytelling, and dialogue
Game Idea:
- Chosen theme: Controlled Side Effects
- Setting Idea: Classic gothic to Victorian gothic eras, with classic gothic horror icons (vampires, werewolves, mummies, Frankenstein’s Monster, Van Helsing, Dr Jekyll and Hyde, etc.)
- Theme Mechanic:
- Player collects elemental runes that can each be slotted into one of three abilities at a time
- Example elements: Fire, Ice, Wind, Electricity
- Each elemental rune + ability combo creates different effects and side effects that alter both combat and traversal in meaningful ways.
- Each rune does not function as a standalone spell. Instead, it modifies how an ability behaves when slotted into it.
- Ability Gates require the use of side effects of abilities to progress
- Examples:
- Ice Interaction:
- Freeze an enemy in place, then use their frozen body as a temporary platform to reach higher ledges or hidden routes.
- Fire Interaction:
- Burn environmental obstacles such as ropes or wooden supports, causing structures to collapse or reveal new pathways.
- Electricity Interaction:
- Power ancient mechanisms, activate dormant machines, or chain through conductive surfaces to unlock sealed areas.
- Wind Interaction:
- Redirect falling debris, push lightweight platforms, or manipulate airflow.
- Ice Interaction:
- Examples:
- Controlled Side Effects System
- Every elemental combination produces both a primary effect and a secondary side effect.
- Primary effect: The intended function of the ability (damage, movement, etc.)
- Side effect: An environmental or systemic consequence that may help, hinder, or alter the battlefield
- These side effects are not random, they are designed to be predictable, learnable, and usable strategically, reinforcing the theme of “Controlled Side Effects.”
- Every elemental combination produces both a primary effect and a secondary side effect.
- Ultimately, the player is not just using abilities, they are managing the consequences of those abilities in a living, reactive world.
- Player collects elemental runes that can each be slotted into one of three abilities at a time
Here's my late game submission link: https://bifrostgames.itch.io/the-faded-forest
Really great game! A tutorial is needed, but I figured out how to play from the comments! My strategy was to go for all the squares with 4 different colored turtles first (because they don't need to be rotated) Also, I didn't realize at first that the bumps on the circles on the left were indicating the same thing that the colors of the circles were (which is super helpful for colorblind players like myself)
Hi I am BifrostGames, an intermediate indie developer. I've done group and solo work, so I have exerience in all aspects of game development.
For this jam, I'd like to write the code. I am looking for
Artists: art, animations, either 2D or 3D works, you choose the art style
Sound Designers: music, sfx, or both, open to many styles
Looking to have fun with this jam developing an idle game. Contact me if you are interested
Great game! Made me want to keep playing. However, getting all upgrade dice when I had nothing to upgrade was very upsetting. I do think I made it to second on the leaderboard though
A set-up period would be nice and a way to pick between rolling an upgrade or a critter. Also being able to roll multiple dice at a time
Really well done!
The wall jump was a little unforgiving, and taking so much environmental damage was annoying (it almost felt worth it to go back to the nearest rest stop to heal after hitting spikes once because two hits and I'm dead). The smallest blobs are also annoying because they can only be shot while they are jumping, but I guess that adds to the difficulty.
I really love the art, music, and story telling!














