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Hey foodandsuch! Thank you for digging our game :)
So the first time you move a cube is going to one direction. Now if you move this cube again it will go back (the reverse direction), and so on and so forth.
When you get the colour from a cube and move it to another cube (or even the same), it will start from the initial direction (not the reverse). You can check if a cube is in the initial state or in the reverse state by the number of lines the rectangle on the cube has (1 rectangle-line = init state, 3 rectangle-lines = reverse state).
--- Also the below is from an official answer we use to reply to other players
ere are a few words about the basic mechanics:
The player controls this black ball, and the aim is to reach the exit of every level. There are gaps that block the paths to the exits that the player has to fill. How?
The colored cubes can move in one direction after the player clicks on the side of the cube. The cube will return in the initial place if the player makes a second click on the side of the cube. For each color, there is only one direction for all levels of the game. The distance of each colored cube can differ from level to level but it does not change during the level. At the beginning of each level the player can try it to see each distance of the colored cubes.
The second main mechanic is that the player can inherit (take) the colored cube by clicking on the cube while the black ball stands on the top of the colored cube. Then the ball will transfer the color and leave it in any white cube he has chosen, doing the same thing - standing on the top of the cube and clicking on the cube. The newly colored cube now has the ability to move in the way its color defines. Note that the ball must leave the cube in order to move the new colored cube.
Hey Harry! Can you send us the log files. If you are on Windows should be:
On MacOS: ~/Library/Logs/beyondthosehills/reky/Player.log
Maybe we can see the error there.
Hey Sokkie. Do you have this problem using the itch.io app? We are still investigating the issue. You can check here for a temporary solution https://beyondthosehills.itch.io/reky/devlog/152780/reky-macos [reky dev team]
We have tested the build (reky.app) in 3 different macOS: macOS Sierra, macOS Catalina and OS X El Capitan. In our end and all the testers is working so far. Keep in mind that you have to set your security settings (System Preferences->General) to Allow apps download from: AppStore and identified developers. Also the build is for 64bit macOS as 32bit is deprocated by Apple. If you need more help, can you give us more info about your system? macOS version and machine? Thank you for your intereset in our game.
Yes! This means that you found a better solution from the one we have initially defined. Designing the game we decided to have a human/personal approach on the way we manage the scoring system. We do not use an algorithm to define the best solution, rather we define the best solution based on our best solution among the dev team and friends. From the first game-playing tests we show that players find better solutions than ours in some levels and we found it very interesting and rewarding to keep it that way. Keep in mind that it's not possible to do that in every level.
Thank you for your feedback. The trial and error approach is part of the game design.You can use the undo button (upper left corner) or the "Z" button on keyboard in order to undo a movement/action.Also using a key from the game menu you can skip a level (unlock the next one), and then you can try to gain the key back later solving the level. We have 5 keys in total.
reky, a game of elegantly designed logic challenges, is available NOW on itch.io.
A logic puzzle game, reky marries an elegance of design with an architectural minimalist aesthetic to create an experience that is fresh, stylish and satisfyingly challenging. The player interacts with the different puzzle elements of each level, shifting and moving them in order to create a path to the goal. Everything in the game is simple and functional, with only cubes, lines, exits, portals and a dash of color used to create a large variety of brain-teasing challenges.
reky is inspired by architectural and artistic styles like Bauhaus and technical drawing.
- Elegant logic puzzles, escalating to extreme challenge levels
- Aesthetics inspired by architectural minimalism
- Beautiful ambient soundtrack
- 96 levels to test yourself across
I try yo play the game on macOS and everything is black... except the rain drops on a glass (which probably is self-emitted as a particle fx). There is no lights in the scene. I am using the latest MacBook pro with an AMD Radeon R9 M370X 2048 MB graphic card, so I don't think it's my hardware's problem. Have you tested the macOS build in any macOS device? Also to run the game I had to chmod +x the executable inside the app/Content/MacOS folder, which it's name is x86. Is this a x86 mac OS build? It should be a Universal or x86_64. I don't think that apple support x86 mac devices.