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A member registered Sep 08, 2023

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I thought game will be live by now. It's on the Itch as a draft but I'm still working on a way to collect data with Google Sheets, since so far it was recorded locally in CSV file, which is not option when players play Web version.



In the meantime I've decided to play a bit with Asset Forge, and try to recreate gun from the capule image. I'll use it as a diegetic UI for mouse sensitivity and maybe few more things, we'll see how that will go.

Software is very simple to use, but also limiting. If I ever get more time I'll probably create a new more precise version, but I'm very satisfied. I'm not sure if it will look boring in the game.

I probably need to tone down the colors, and maybe make it more interesting without loosing low poly look.

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Aim - Shoot - Get better

"A.I.M - Accessibility Input Module" is a low poly timed target shooting game.

You crashed on the unknown planet and face unusual aiming challenges.

Gameplay

- Player needs to shoot spawning targets as precise as possible in order to accumulate enough time to win and save himself.

- There are multiple phases, with survival mode at the end. Each phase have different target behavior while some combine multiple ones.

- Purpose of the game is to collect aiming and shooting data in first phase, and then to use that data to train ML algorithm to adjust aim assistance degree to properly help players with various skills and aiming problems. It's all for scientific research purposes.




Plans

- If it ends up interesting to players, I may add more modes and maybe improve environment and maybe move player through the scene for different phases and modes.

- For now I aim to gather enough data, use it to develop proper aim assistance, and of course test it out.

Hi everyone,

unfortunately for some time progress is slow, and I'm mostly handling some non-visual elements in a little spare time I have, so I don't have much to share.

I'm planning to play with 2.5D perspective in the Store scene. I've initially assembled a test mockup directly in Unity (by positioning images directly), and had to play with layering order to make it work, but I was not quite satisfied because in corners some troubles occur.



The second solution will be to create the scene in the Blockbench software (it's free and quite suitable for these kinds of simple things).



A new problem is now related to planes with transparent areas once they are imported in Unity, for some reason they are visible only from one side. I think I've figured out how to solve it (at least good enough), but didn't have time to progress further.

Everything will be of course properly designed and textured, once I confirm the best approach.  Smiley

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To discuss a gameplay idea a bit:

Player needs to dodge falling lawnmowers and avoid colliding with them while they are horizontally driving/mowing.
Next to that, when two lawnmowers collide explosion occurs which can also hurt the player. 
                                          


As time progress fire in the kingdom, caused by the exploding lawnmowers, is catching more buildings which is shown in the kingdom bar in middle top area of the screen. Buildings in the background will also reflect this progress of the fire with each new segment of the bar being affected by fire. 

In order to save the Salad Kingdom from the blazing fire character needs to use his "special surfing power". :D

                                                                                                                          
When character is surfing on the top of the lawnmower he's creating a small waves which fill up the bar on the left side of the screen. Once the water bar is full a splash will extinguish fire in one part of the city. 
          

Goal of the game is to save the kingdom by putting down all the fires, while game is lost when character looses all his hearts or if Salad Kingdom burns down. 

Player will have a chance to collect coins which are dropped by destroyed golden lawnmowers, and in between the plays in the store menu he will have a chance to use them to unlock some pickups and powerups. This part of the game is still work in progress. 

Check out the video and try to spot all mentioned  mechanics. :)

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"Kamikaze Lawnmower in the Salad Kingdom" is a 2D pixel art dodge 'em up game. 


To save the Salad Kingdom from fiery disaster, our hero wields a unique surfing power to extinguish flames and ensure the kingdom's survival.

Idea was to create a small manageable game which I can finish in some reasonable period of time, purely to to through complete development process start to finish. 

There's a lot more to be done here:
- Background graphics is mostly placeholder
- UI is at 10% progress or less
- Pickups should be implemented in next steps
- Simple one screen store where you can spent collected coins, probably to unlock some of the pickups
- Main menu requires update
- And of course ton of small things related to UX.

I was considering adding more levels and characters, but considering that it will probably be a free game, I don't think it's worth time investment in this case. 

These days it's very hard to get any kind of feedback, so commends and suggestions are appreciated.