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Hi everyone,

unfortunately for some time progress is slow, and I'm mostly handling some non-visual elements in a little spare time I have, so I don't have much to share.

I'm planning to play with 2.5D perspective in the Store scene. I've initially assembled a test mockup directly in Unity (by positioning images directly), and had to play with layering order to make it work, but I was not quite satisfied because in corners some troubles occur.



The second solution will be to create the scene in the Blockbench software (it's free and quite suitable for these kinds of simple things).



A new problem is now related to planes with transparent areas once they are imported in Unity, for some reason they are visible only from one side. I think I've figured out how to solve it (at least good enough), but didn't have time to progress further.

Everything will be of course properly designed and textured, once I confirm the best approach.  Smiley