Nah, just make dual master keys do nothing. Great idea, trust.
But in all seriousness I'd love to see it make a positive and negative copy of the door (a dual copy of the door) that can be spent with either positive or negative amounts of the costs.
If you wanted it to be extra cursed, it could result in the spend colour having a dual counterpart or something, too (e.g., you have 5 orange keys and -3 cyan keys, and you open a orange door that costs 2 cyan keys and has a dual copy, leaving you with 5±2 orange keys. This lets you open orange doors with up to 7 cost, or exact doors with 3 or 7 cost. If you had 2±4 of a key, that would let you open doors of amounts between -2 and 6 (not blanks of course), or exact doors with -2 or 6 cost. If you had 2±2 keys of a given colour, you could open blank doors or doors of up to 4 cost of that colour, or 4 exact doors (0 exact doors are just blank doors lol)) (Yes I know making it result in a dual counterpart doesn't make sense with the rest of the way bi-coloured doors work, but it'd be cool nonetheless.) (Don't ask what happens when you whip out a master key when you have 1±1 master keys. Just make it ±(1±1) copies or something. What if you have 1±(1±1) master keys, you ask? Uh... ±(1±(1±1)) copies. Yeah, just make it recursive. That surely can't end badly!)
BerryGo
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Just saying, there's a strange bug to do with the two beams where they can sometimes just become separated after doing a pulse that unfolds space. As in, you can just push half of it and it won't act as a rigid 2x2 box anymore, and the crystal(?) in the centre of the boxes can become displaced. I found that this happened the most in the 8th level, δ. If you keep folding and unfolding space, then you can just keep pushing the parts of the beams further and further apart, as well as displace the crystal as much as you want. I was even able to get out of the level using this.
Btw random question, any chance this game could become downloadable? I'd love to be able to play it without Wi-Fi too x3
EDIT: Also, this game is evil.

EDIT AGAIN: This game is eviler.
(The reason there is marks is because I allow myself to mark tiles as long as I move my cursor back to the tile I was on before I started marking tiles. They're marks because I forgot flagging exists. I have braincells I swear.)
EDIT AGAIN AGAIN: It's becoming very tempting to make it so that, when I know where every mine is and where every safe tile is, I am allowed to flip them all as needed.

EDIT AGAIN AGAIN AGAIN: Getting closer...

I like the game and so (because why not) I'm going to try my best to beat it where I can only left click, I can only move to the adjacent squares, and I have to click each square I move to, meaning I will have to flip the colours of revealed tiles if I want to move past them. (If there's tiles I can't access then womp womp I lose one life I guess lmao)
I sincerely doubt this is what's meant to happen...
(Spoilers of course)
Speaking of which, I'm truly stuck on this part, and I have no idea what I'm supposed to do. For some reason doing that bug lets me move the raft around, but it looks like a visual glitch and it doesn't look like it's supposed to happen, so I don't think that's what I'm supposed to do. Am I missing some other way to move the raft around? I've tried standing on it and trying to pull at trees and stuff, but nothing seems to work.
I have no idea what to do on level 6. I've tried everything, I swear. Of course, the one puzzle I can't figure out also happens to be the one without hints. Can I please have help? I've tried
36=9x4, but you need the 4 to make 5+4=9 or the 3 to make 3x3=9.
3x6=9x2, but you need two of a number for the = in the middle.
3+6=9, but that wastes the plus and a 3, meaning you can't do 5+4=9 or 3x3=9
4x6=9+25, but that leaves an extra x when doing the 2x3=6 and 3=3
My next best guess is that it's going for variables with the amount of x's there are or something crazy like that, but I seriously can't think of a 'normal' solution for this.







