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BerryGo

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A member registered Jul 17, 2023 · View creator page →

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Nah, just make dual master keys do nothing. Great idea, trust.
But in all seriousness I'd love to see it make a positive and negative copy of the door (a dual copy of the door) that can be spent with either positive or negative amounts of the costs.

If you wanted it to be extra cursed, it could result in the spend colour having a dual counterpart or something, too (e.g., you have 5 orange keys and -3 cyan keys, and you open a orange door that costs 2 cyan keys and has a dual copy, leaving you with 5±2 orange keys. This lets you open orange doors with up to 7 cost, or exact doors with 3 or 7 cost. If you had 2±4 of a key, that would let you open doors of amounts between -2 and 6 (not blanks of course), or exact doors with -2 or 6 cost. If you had 2±2 keys of a given colour, you could open blank doors or doors of up to 4 cost of that colour, or 4 exact doors (0 exact doors are just blank doors lol)) (Yes I know making it result in a dual counterpart doesn't make sense with the rest of the way bi-coloured doors work, but it'd be cool nonetheless.) (Don't ask what happens when you whip out a master key when you have 1±1 master keys. Just make it ±(1±1) copies or something. What if you have 1±(1±1) master keys, you ask? Uh... ±(1±(1±1)) copies. Yeah, just make it recursive. That surely can't end badly!)

Good luck! :3

Would it be okay if I made a version of this in Puzzlescript with more levels and possibly more mechanics and released it?
(with credit of course)

Really cool ideas and execution of said ideas! Any chance you could make a level editor?

I love it and I hate it

(2 edits)

I accidentally fell in the Algebraic Complex with only plus and minus and I'm pretty sure it's a softlock...

EDIT: Restarting put me in a completely different spot. Somehow.

(1 edit)

Click the Moving Platform: 1



Edit: I can definitely spell platform correctly

Here's what I did to make it happen again. (Circles represent pulses)

It's rather inconsistent, but you can see how this could happen in casual play (e.g., if you are trying to simply push the whole box up, and then suddenly it separates)

Just saying, there's a strange bug to do with the two beams where they can sometimes just become separated after doing a pulse that unfolds space. As in, you can just push half of it and it won't act as a rigid 2x2 box anymore, and the crystal(?) in the centre of the boxes can become displaced. I found that this happened the most in the 8th level, δ. If you keep folding and unfolding space, then you can just keep pushing the parts of the beams further and further apart, as well as displace the crystal as much as you want. I was even able to get out of the level using this.

Time to see what the least amount of jumps you need to beat the game is (from the unmodified version, using the download)

If you download the game it's in the beginning state

You can do a second jump if you haven't hit something yet, and that second jump can also redirect you if you hold the movement key of the direction you want to go while doing the second jump.

Really nice game, loved the animations as well as the way the music changes when in your second form.

Are you still planning on working on this and releasing it on Steam?

[SPOILERS]













I've beaten all the levels as well as the gray levels, and I can now proudly say: I still don't understand the red blocks. They seem like subtractors, except sometimes they add, and also sometimes they just don't work at all...?

Oh cool! Was one inspired by the other?

Reminds me of Scalak

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There's a bug where if you try to make an invalid connection between two numbers, and then try to make a different one when the first one fails, the second one works.

EDIT: It also happens if you just remove a connection and then make an invalid connection afterwards.

Both? Don't you mean all three?

Fair enough

Lmao at the final level I put them all into the entrance and got stuck infinitely winning on this screen

Fun fact: If you go out the top of the left side of the final level instead of the right side it still sends you to the menu x3

Nice game, I would definitely speedrun this.

(5 edits)

Btw random question, any chance this game could become downloadable? I'd love to be able to play it without Wi-Fi too x3






EDIT: Also, this game is evil.


EDIT AGAIN: This game is eviler.

(The reason there is marks is because I allow myself to mark tiles as long as I move my cursor back to the tile I was on before I started marking tiles. They're marks because I forgot flagging exists. I have braincells I swear.)

EDIT AGAIN AGAIN: It's becoming very tempting to make it so that, when I know where every mine is and where every safe tile is, I am allowed to flip them all as needed.


EDIT AGAIN AGAIN AGAIN: Getting closer...


No worries! The main reason why I said that was because it worked fine on my tablet, I just couldn't flag tiles.

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I'm probably going to compile a bunch of funny things into one comment :3

...?

"Lemme just... slide this in here..."


I like the game and so (because why not) I'm going to try my best to beat it where I can only left click, I can only move to the adjacent squares, and I have to click each square I move to, meaning I will have to flip the colours of revealed tiles if I want to move past them. (If there's tiles I can't access then womp womp I lose one life I guess lmao)

Any chance you could make double click also flag tiles for mobile users? I'm pretty sure that's the only change needed to make it fully compatible :3

Is there any way you could make an editor?

create a reason for me to continue said thread

You have to add the items or currencies or events to the list on the left first :3

Never mind I'm just blind and missed something incredibly obvious a bit earlier on.

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I sincerely doubt this is what's meant to happen...
(Spoilers of course)















Speaking of which, I'm truly stuck on this part, and I have no idea what I'm supposed to do. For some reason doing that bug lets me move the raft around, but it looks like a visual glitch and it doesn't look like it's supposed to happen, so I don't think that's what I'm supposed to do. Am I missing some other way to move the raft around? I've tried standing on it and trying to pull at trees and stuff, but nothing seems to work.

Unceasingly (Very Wonderfully) Yielding Zen.

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There's a bug where you can edit the word during the animation of it becoming green to show it's correct, so naturally...


Also the colosometimesurblind things for
(SPOILER BELOW)


 orange checkers go over the letters

In the credits of Patrick's Parabox it actually says it was heavily inspired by Sokosoko :3

I have no idea what to do on level 6. I've tried everything, I swear. Of course, the one puzzle I can't figure out also happens to be the one without hints. Can I please have help? I've tried












36=9x4, but you need the 4 to make 5+4=9 or the 3 to make 3x3=9.
3x6=9x2, but you need two of a number for the = in the middle.
3+6=9, but that wastes the plus and a 3, meaning you can't do 5+4=9 or 3x3=9
4x6=9+25, but that leaves an extra x when doing the 2x3=6 and 3=3

My next best guess is that it's going for variables with the amount of x's there are or something crazy like that, but I seriously can't think of a 'normal' solution for this.

(~)

Oh it's specifically the arrow? I was always trying the bow as well

Here to settle the debate (Spoilers, made in sandbox mode)
















I tried doing the shape of the bow, what the bow is pointing at (I accidentally found another puzzle like that), the solution to said puzzle I found, and I still have no idea.