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berru

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A member registered Jan 29, 2019 · View creator page →

Creator of

Recent community posts

THANK YOUR FOR YOU FEEDBACK MELOJINKY. PLEASE BE AWARE THAT THERE IS AN END. I’M SURE YOU CAN REACH IT. KEEP ON FIGHTING. GOOD LUCK, IRON-WRIST FRIEND.

Ho, you :3

I like you !

You’re the one who is polished and addictive.

No you are very cool and very addictive

Hey, thanks for answering ! I have a really old laptop, so usually proton eats up all the performance, but I’ll try. Keep up doing great games anyway !

Hey, looks amazing ! Any plans for a linux build ?

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GOOD FEEDBACK. PLEASE REFRAIN FROM BREAKING THE GAME BY HAVING TOO MUCH DPS, OR OVERALL BY BEING AN AWESOME PLAYER !

I finished the game twice, but didn’t understant what to do after beating the new game+.

CONGRATULATION, YOU JUST TRIGGERED A GAME UPDATE

YOU ARE TROP BIEN !

IT’S NOT A JOB, IT’S A HOLY MISSION TO TURN THE UNIVERSE IN THE BIGGEST FRUIT-SALAD

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THIS INSANE ORGANIC ART IS MADE BY PARANOIA.

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ALTERNATIVE CONTROLS THAT BREAKS YOUR MOUSE SHALL BE DONE SOON™

THE JUICE

Can’t wait !

I hope it’s not steam only. Can we have a linux version here pretty please ?

Sure, I just added that to my never-ending todolist. It should’nt be long though, so count on an APK for the next udpdate. Thanks for playing !

Woohoo thanks !

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Damn, you’re right it worked !

Thanks mate !

Hey Kartik, thanks for the tip. Unfortunately my computer already has a ~/.local/share/love/ folder, which contains contains a Moonring/ and a MoonringPCBuild721/ directories, but the error persists. :(

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Did try today, it does run but crashes past the main menu with the following error :

Error

state_game_zoom.lua:1075: Could not open file data/save/firstDungeon-01.png (not found)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x79627b920470
state_game_zoom.lua:1075: in function 'createDungeonWithWorldName'
state_game_zoom.lua:287: in function 'createAllMissingDungeonsAndReturnDungeonName'
state_game.lua:2237: in function 'update'
main.lua:905: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'

Just so you know. Not asking for a fix or some extra work from someone giving away their game for free. Obviously I’d be happy if some sort of workaround exists though.

I did not know it worked on .exe files ! I thought it worked only on .love files. Thanks :D

Moonring community · Created a new topic Linux version ?

Hey, that’s totally my kind of game. Thanks for the hard work and making it free. Unfortunately I don’t have windows. Do you plan on releasing a linux version at some point ? Even the .love file is good enough for us penguins :)

Thanks !

You actually can right now ! Press 4 on your keyboard to go to level 4 etc…

Next version should have an overmap with a progression so I think it won’t be needed. Thank you again for the feedback !

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I know right ! That’s an early prototype demonstrating the gameplay, and basically the tutorial. Next game will have you build your deck in between encounters, ala slay the spyre or inscryption if you will.

Maybe I should’ve been clearer about the state of the current prototype, my bad.

Oh yeah definetly ! I was a bit lazy to add a slider, but I guess a “mute” button would help already.

Count on it in the next version !

Yeah, I had the same but had to start it with the following command : ./Asset\ Forge.x86_64 -force-vulkan

now it crashes when I’m trying to save or export though

Sorry to bother you again, is a linux version planned at some point ? I would really like to play your game ! (And so do a bunch of friends of mine).

Being a gamedev myself I can help with the portage and/or the QA if need be :)

I'm not into steamdeck or anything related to that company. Being a gamedev myself, let me know if I can help. I also happen to have a belgian friend running a company that does just that if you prefer professionnal support.

I liked the game jam version, but apparently there is no linux build yet. Is it temporary or did you drop linux support ?

Congratulation on shipping a project. (Well just a matter of weeks anyway) That's no easy feat and it's easy to get lost in the scope creep mode. I hope you're really proud of you. I never saw a bad review of the game and I hope it continues this way !


As a side note, if you hang-out on IRC, come say hi on #gamedev-fr (on libera.chat server). We have a small community of french indies and employed devs. Expect seasonned advice, stories from the trenches and stupid puns.


Good luck for the launch !

I don't know, having a version itch is already a great gift in my opinion ! If you really want to add something, maybe an easter egg in the game ? If it's too hard to maintain different versions, just add a readme.txt with a specific message ? Reminding players how you started on itch or something ? Even a picture of you/your dog/your cat would be nice. Makes it more personal :)

Forward really was the little gem of that 7DRL ! I'm glad you took the opportunity to go commercial, it's a daunting task ! So congratulations for getting this far. I didn't see mention of a release on itch though. Do you have some kind of exclusivity deal ?

Hey, I don't know how often you guys read itch's comment section but here my answer. I hadn't the chance to go to the tomb with a legitimate character. It was close, but I made a few mistakes.

I was suprised to hear a new music and very surprised to see combat animation. I like it and now damage and combat effects are way more readable. It helps a lot, and now I can see how much damage I do whitout squinting through the logs. 

I'll update this comment as soon as I get to the tomb !