Hi ! I used some of these symbols in this game : https://benydanette.itch.io/amok
I credited you of course.
BenyDanette
Creator of
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Hello ! I used your pictures for this project, I credited you of course :
https://benydanette.itch.io/amok
Aaaah I answered too quickly it finally doesn't work :(
I'm about to give up, I don't understand what I'm doing wrong...
Here is my actual code :
for the hour as you suggested
on change val do end on view do p:"%p" parse "%e" format sys.now utc_offset:1 p.hour:24%utc_offset+p.hour b:(p.hour) me.text:"%f:" format b end
and for the button :
p:"%p" parse "%e" format sys.now o:() o.tfont:"f10x20" o.border.image:windoid.copy[] o.fcolor:colors.white o.bcolor:colors.transparent o.size:500,0 dd.open[deck o] dd.style[o] dd.say["+ + + + + INCOMING + + + + +"] if (p.hour=12)&(p.minute=13) dd.say["EASTEREGG"] dd.close[] go["card1" "Dissolve"] elseif (7=10%p.second) dd.say["HACK#7SECONDS#DONTGETCAUGHT#"] dd.close[] go["card1" "Dissolve"] elseif ((p.hour) <10) & ((p.hour) >20) dd.say["###ACCES AUTORISE ENTRE 20H ET 10H###"] dd.close[] go["card1" "Dissolve"] else dd.say["###ACCES INTERDIT ENTRE 10H ET 20H###"] dd.close[] end
It's weird, the "easter egg" and "second 7" restriction works perfectily, but the curfew between two specific hours doesn't...
Here is the code I wrote with your indication :
__
p:"%p" parse "%e" format sys.now if (p.hour+1=12)&(p.minute=13) dd.say["EASTEREGG"] dd.close[] go["card1" "Dissolve"] elseif (7=10%p.second) dd.say["HACK#7SECONDS#DONTGETCAUGHT#"] dd.close[] go["card1" "Dissolve"] elseif (p.hour+1>10) & (p.hour+1<20) dd.say["###ACCES AUTORISE###COUVRE-FEU DE 10H A 20H###"] dd.close[] go["card1" "Dissolve"] else dd.say["###ACCES INTERDIT###COUVRE-FEU DE 10H A 20H###"] dd.close[] end
__
you can check the project here : https://benydanette.itch.io/amok (password : curfew)
(note : i set "p.hour+1" to have the right time in my country)
Hi everyone.
I would like to be able to allow or deny access to the content of the game I am creating based on the time of day.
More specifically, I want to impose a curfew that would prohibit going to a go to a card game between 8 a.m. and 10 p.m.
So far, this is how I've done it: I created a field called “hour” with the following content:
"on change val do
end
on view do
p:“%p” parse “%e” format sys.now
b:(p.hour)
end"
Then a button that checks the content of this field:
"if
home.widgets.hour.text=21
dd.say[“ACCESS DENIED”]
dd.close[]
elseif
home.widgets.hour.text=22
dd.say[“ACCESS ALLOWED”]
dd.close[]
go[“card1” ‘Dissolve’]"
In this situation, only two hours are checked...
I would also like to be a little permissive, allowing the button to go to the next card as long as the seconds contain a “7.”
And finally, I would like to add an easter egg if players click on the button on a specific time (combination of hour and minute, for example 12:13)
Could you tell me how to do this? I don't know how to code this in an elegant and logical way.
Thanks :)
Hey ! Thank you for playing. It is indeed short as it was written in less than four hours, but a point of rule forbid me to compete in « la petite mort » : the added translation time from french to english puts this game in the « grand guignol » category. It seems absurd to me but I dont make the rule !
Have a nice day 🌱
Absolutely ! It's called "Twee", here is the link with more information about it : https://itch.io/t/4369222/twee-a-bridge-from-twine-to-decker
enjoy ;)
thanks ! I got a lot of other works made on Decker, you can check them on my profile, Solkatt (https://benydanette.itch.io/solkatteng) is one of the most complete
in english :
https://benydanette.itch.io/solkatteng
both in english and french :
https://benydanette.itch.io/computer
https://benydanette.itch.io/tauvigjuaq
in french :
https://benydanette.itch.io/solkattfr
https://benydanette.itch.io/le-bleu-du-ciel-en-bataille
https://benydanette.itch.io/immobilistes
https://benydanette.itch.io/maasdreniev-taudis-de-lest
Hello, content que tu aies jeté un œil sur ce petit projet
C'est absolument une ode à Sam Barlow dont j'aime beaucoup les concepts sur Her Story et Telling Lies, et l'occasion de tester de nouvelles fonctionnalités du logiciel Decker que j'apprends encore péniblement à prendre en main, d'où les quelques inélégances dans le design de la barre de recherche.
C'est effectivement plus rigolo de trouver sa voie en tentant des mots-clés plutôt que d'exploiter la faille que tu as trouvée, j'essaierais de fix ça quand je ferais une repasse générale (et y'en a du polish à faire, c'est dur de s'y mettre après coup !)
Merci encore pour ton retour !
Oh wow, ça me fait chaud au coeur !
A cette époque je venais de lire les livres de l'ethnologue Nastassja Martin "Croire aux fauves" ainsi que "A l'ouest des rêves", j'ai mixé ça avec quelques recherches sur des peuples nomades (notamment les samis de Laponie), le tout saupoudré d'une ambiance un peu dystopique à la Antoine Volodine.
And here is a new one (in French) !
https://www.fiction-interactive.fr/entretien-avec-john-earnest-createur-de-decke...
I'd like to make a "search" game system, so players type something into the bar, then click on a card that contains the term (so far I've had no problems!).
But to put an end to the game, I'd like their number of moves to be limited, so they can view say 10 documents (so 10 different cards) before automatically arriving at a new card that forces them to turn in an investigation report. What would be the easiest way to do this?
The other idea I have would be to set up a countdown visible from all the maps, at the end of which you arrive at a final map, but I imagine that's a lot more complicated...
Hi !
On a card I have a slider, which can display values between 0 and 5. Next to it is a "validate" button.
I'd like the validate button to take the player to different cards depending on the value he chooses (so 6 different cards, since there are 6 possible values). I imagine this isn't very complicated, but I can't find the trick!
Hey ! i submitted a game made with Decker during the deck comp to the if short games showcase 2023
and lt won !!
Best in Show
1st place (tie): Solkatt_ by @BenyDanette
And Best Use of Interactivity
1st Place: Solkatt_ (english version) by @BenyDanette
Im happy to share Decker to the interactive fiction community, i hope it will bring more people to use it !
and thank you so much @InternetJanitor for your help and your patience !





















