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BenyDanette

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A member registered Jul 14, 2023 · View creator page →

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Hi ! I used some of these symbols in this game : https://benydanette.itch.io/amok

I credited you of course.

Hello ! I used your pictures for this project, I credited you of course : 
https://benydanette.itch.io/amok 

AND NOW IT WORKS 

thanks everyone for your infinite patience 

Aaaah I answered too quickly it finally doesn't work :( 

I'm about to give up, I don't understand what I'm doing wrong...

Here is my actual code :

for the hour as you suggested 

on change val do   
end  
on view do   
p:"%p" parse "%e" format sys.now  utc_offset:1  
p.hour:24%utc_offset+p.hour  b:(p.hour)   
me.text:"%f:" format b      
end

and for the button : 


p:"%p" parse "%e" format sys.now   
o:() o.tfont:"f10x20" 
o.border.image:windoid.copy[] 
o.fcolor:colors.white 
o.bcolor:colors.transparent 
o.size:500,0 dd.open[deck o] 
dd.style[o] 
dd.say["+ + + + + INCOMING + + + + +"]  
if (p.hour=12)&(p.minute=13) 
dd.say["EASTEREGG"] 
dd.close[] 
go["card1" "Dissolve"]  
elseif (7=10%p.second) 
dd.say["HACK#7SECONDS#DONTGETCAUGHT#"] 
dd.close[] 
go["card1" "Dissolve"]  
elseif ((p.hour) <10) & ((p.hour) >20) 
dd.say["###ACCES AUTORISE ENTRE 20H ET 10H###"]    
dd.close[]    
go["card1" "Dissolve"]  
else dd.say["###ACCES INTERDIT ENTRE 10H ET 20H###"] 
dd.close[]  
end

AMAZING.

It's crystal clear, and it works ! thanks !!

after 1 hour of attempt I can't figure out how to do it :/
The second works, the special easter egg also, but the curfew from an hour to another doesn't

sorry I feel stupid, but could you save me with a piece of code ? 

(1 edit)

is it possible to export / to play in on browser ?

(5 edits)

It's weird, the "easter egg" and "second 7" restriction works perfectily, but the curfew between two specific hours doesn't... 
Here is the code I wrote with your indication :

__

p:"%p" parse "%e" format sys.now 
if (p.hour+1=12)&(p.minute=13)  
dd.say["EASTEREGG"]  
dd.close[]  
go["card1" "Dissolve"]  
elseif (7=10%p.second)  
dd.say["HACK#7SECONDS#DONTGETCAUGHT#"]  
dd.close[]  
go["card1" "Dissolve"]  
elseif (p.hour+1>10) & (p.hour+1<20)  
dd.say["###ACCES AUTORISE###COUVRE-FEU DE 10H A 20H###"]  
dd.close[]  
go["card1" "Dissolve"] 
 
else  
dd.say["###ACCES INTERDIT###COUVRE-FEU DE 10H A 20H###"]  
dd.close[]  
end

__

you can check the project here : https://benydanette.itch.io/amok (password : curfew)
(note : i set "p.hour+1" to have the right time in my country)

(2 edits)

Hi everyone.

I would like to be able to allow or deny access to the content of the game I am creating based on the time of day.

More specifically, I want to impose a curfew that would prohibit going to a go to a card game between 8 a.m. and 10 p.m.

So far, this is how I've done it:  I created a field called “hour” with the following content:

"on change val do

end

on view do

p:“%p” parse “%e” format sys.now

b:(p.hour)

end"

Then a button that checks the content of this field:

"if

home.widgets.hour.text=21

dd.say[“ACCESS DENIED”]

dd.close[]

elseif

home.widgets.hour.text=22

dd.say[“ACCESS ALLOWED”]

dd.close[]

go[“card1” ‘Dissolve’]"

In this situation, only two hours are checked...

I would also like to be a little permissive, allowing the button to go to the next card as long as the seconds contain a “7.”
And finally, I would like to add an easter egg if players click on the button on a specific time (combination of hour and minute, for example 12:13) 

Could you tell me how to do this? I don't know how to code this in an elegant and logical way. Thanks :)

Hey ! Thank you for playing. It is indeed short as it was written in less than four hours, but a point of rule forbid me to compete in « la petite mort » : the added translation time from french to english puts this game in the « grand guignol » category. It seems absurd to me but I dont make the rule ! 

Have a nice day 🌱

hi it’s translated if you want to give it a try !

est-ce que tu peux me contacter via Discord ? Mon id c’est benydanette 

Je suis ressorti de cette expérience préoccupé par les anguilles. 5/5.

Oh you found the secret so fast! 
I'll translate it really soon for english speakers ;)

Thanks for trying this little experience.

Absolutely ! It's called "Twee", here is the link with more information about it : https://itch.io/t/4369222/twee-a-bridge-from-twine-to-decker

enjoy ;)

thanks ! I got a lot of other works made on Decker, you can check them on my profile, Solkatt (https://benydanette.itch.io/solkatteng) is one of the most complete 

in english : 

https://benydanette.itch.io/solkatteng

both in english and french :
https://benydanette.itch.io/computer

https://benydanette.itch.io/tauvigjuaq

in french :

https://benydanette.itch.io/solkattfr

https://benydanette.itch.io/le-bleu-du-ciel-en-bataille

https://benydanette.itch.io/immobilistes
https://benydanette.itch.io/maasdreniev-taudis-de-lest

(1 edit)

Le concept est hilarant et c'est tellement juicy, vous avez trop géré. Bravo l'équipe !

edit : j'avais pas vu que vous aviez mis les pseudos de tout les jammers dans les settings c'est tellement une bonne idée vous êtes des boss.

Et vouip, il faudrait que je prenne le temps de créer une font personnalisée avec tout les accents les cédilles et compagnie, mais c'est un peu fastidieux alors je repousse ce moment...

Hello, content que tu aies jeté un œil sur ce petit projet

C'est absolument une ode à Sam Barlow dont j'aime beaucoup les concepts sur Her Story et Telling Lies, et l'occasion de tester de nouvelles fonctionnalités du logiciel Decker que j'apprends encore péniblement à prendre en main, d'où les quelques inélégances dans le design de la barre de recherche.

C'est effectivement plus rigolo de trouver sa voie en tentant des mots-clés plutôt que d'exploiter la faille que tu as trouvée, j'essaierais de fix ça quand je ferais une repasse générale (et y'en a du polish à faire, c'est dur de s'y mettre après coup !)

Merci encore pour ton retour !

Hi ! Love the concept, would you have any template for Interactive fiction writers ? 

Thx !

Ok it's another level of Decker that makes me so ashamed of my little experiments !! ITS AMAZING.

glad you feel it that way!! Did you find the culprit ?

Hi ! Currently working with your tool - and i think its lovely - but as it is based on an old version of unity i cant export in WebGL- would you mind uploading a new version soon ?

i love this aesthetic its huge 

Excellent game ! Loved the aesthetic, and it's simple enough for people like me !

Oh wow, ça me fait chaud au coeur ! 
A cette époque je venais de lire les livres de l'ethnologue Nastassja Martin "Croire aux fauves" ainsi que "A l'ouest des rêves", j'ai mixé ça avec quelques recherches sur des peuples nomades (notamment les samis de Laponie), le tout saupoudré d'une ambiance un peu dystopique à la Antoine Volodine. 

ah oui, je n'ai pas réinitialisé l'entrée de la barre de recherche à chaque fois qu'un nouveau doc est ouvert. J'essaierais de fixer ça si j'ai du temps ! merci :D 

Hey ! Merci pour ton retour :D 

Est-ce que ce que tu appelles "une interface bugguée", c'est le fait qu'il faut taper, sans presser entrer, et qu'il y a une légère latence avant d'avoir le résultat ? Ou tu as rencontré d'autres problèmes ? 

And here is a new one (in French) !

https://www.fiction-interactive.fr/entretien-avec-john-earnest-createur-de-decke...

maybe Internet Janitor would accept an interview for another article ? 

yeah I wrote this ! Trying to do the propaganda !! I’ll post a tutorial in french soon 🔥

Thanks !! The Beginner's Guide was totally my inspiration for this,, I'm glad you recognized it, your Graveyard game also made me think about that level in a cave with thousands of messages ! I liked it so much.

I think I'm close to the solution, but I don't understand why when I write "moves.text:moves.text-1" -> the field displays "-1" instead of doing a calculation... 

I'm using SearchEngine contraption, I'm not sure if I can "override" the links displayed in this prototype?

I'd like to make a "search" game system, so players type something into the bar, then click on a card that contains the term (so far I've had no problems!). 

But to put an end to the game, I'd like their number of moves to be limited, so they can view say 10 documents (so 10 different cards) before automatically arriving at a new card that forces them to turn in an investigation report. What would be the easiest way to do this? 

The other idea I have would be to set up a countdown visible from all the maps, at the end of which you arrive at a final map, but I imagine that's a lot more complicated...

Totally clear and perfectly works (as usual you're the boss)

Hi ! 

On a card I have a slider, which can display values between 0 and 5. Next to it is a "validate" button.

I'd like the validate button to take the player to different cards depending on the value he chooses (so 6 different cards, since there are 6 possible values). I imagine this isn't very complicated, but I can't find the trick!

Hey ! i submitted a game made with Decker during the deck comp to the if short games showcase 2023

and lt won !!

Best in Show

1st place (tie): Solkatt_ by @BenyDanette

And Best Use of Interactivity

1st Place: Solkatt_ (english version) by @BenyDanette


Im happy to share Decker to the interactive fiction  community, i hope it will bring more people to use it !


and thank you so much @InternetJanitor for your help and your patience !

merci beaucoup !!