there should be a folder named clipnote in the appdatas roaming folder. you can find it easily by typing %appdata% into your start bar
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thanks for you comment! a lots changed in the past 2 or so years. i use C now, not C++. and the clipnote rewrite has been started and stopped several times. at the moment im not working on it, however i havent totally ruled out coming back to finish clipnote, just not in the near future. when i made clipnote i was living with my mother in a shit town and making software was my only real escape from life. soon after releasing the current version of clipnote we were evicted from where we were living and i decided to move out on my own away from my mother. i didnt have a lot of time or energy to work on clipnote and things kinda fell apart and im truly sorry about that. im a very different person from who i was 2-3 years ago.
as for the GML codebase, i dont want to release it because i know itll encourge people to carry on with it. however my feelings on gamemaker and yoyo games in general has soured greatly, and i hate the idea that clipnote studio would encourage a skillful programmer to choose to use game maker. in my honest opinion thats a horrible waste. the GML code is specific to GML, so porting it isnt as useful as you may think either. i cannot condone the use of software i genuinely hate. i honestly believe that yoyo games has hindered the indie game community for a long time even if their heart is in the right place which i find hard to believe. if i do ever finish the C version of clipnote, i may release the old GML code, but who knows. i hope you understand!
the bar isnt just visual, you can click the end of the bar and level up instantly?? not sure if thats meant to be a debug thing idk. also i feel like you get a lot more gold than you need early on, like i had around 200 right at the start not sure if thats a glitch or something.
uh i mean you can try but probably not, 32bit is a bit too rare at this point for it to be a real platform target. like the oldest computer out of the like 7 i own is 64bit. also since this was made in GML im not sure its even possible to target 32bit even if i wanted to
i didnt make paperclip, but nothings changed since its released really so it should be the same as always. if you want to joim the discord to try and get help thats all i can really offer without knowing the specific issue
that sounds like either a firewall, or a brower specific issue. not sure i can do much to help other than telling you to make sure your computer isnt automatically deleting the file or something
thanks for the comment friendo. it was a ton of fun to develop originally. but i am hoping to pass it on to someone else in the future as clipnote isnt what im passionate about currently. if a proper successor pops up ill be sure to let everyone know.
do you mean for the gzdoom build itself? im 90% sure thats the same as normal gzdoom with like one minor tweak to the window name?? as for the game assets and code itself, i dont think the same license applies to stuff like mods and standalones made for gzdoom, since they can technically run under other source ports. also it should be noted that all wad and pk3s are technically open source (paying to get the file i guess might not count), since nothing aside from the ACS scripts are compiled.
yeah, so currently theres no indication its actually been imported, but it has been, just add frames and it should be fine. this will be fixed, audio wasnt high priority for the old versions
wait why is the game not on itch?? this looks super interesting, and im down to buy it on steam, but it seems a bit misleading to have screenshots of the game here??? like put up some screens of the book so we know what were getting here.