i would assume thats due to the fact that clipnote has a bunch of web and file related calls, and windows antivirus software just really hates anything that isnt well known because its paranoid af, from an antiviruses perspective it has no idea what the code is ACTUALLY doing, it just knows it COULD do harm. as long as you downloaded from itch.io it should be safe. logically, the most recent clipnote file has been up since 2019 and no ones had an issue, if my software was doing anything actually malicious my itch account would probably just be gone ngl.
calcium_chan
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i literally cant unless i either give YOYO games a bunch of money and port all the existing code to GML2, or i just remake the whole thing from scratch. dont really want to give shitty companies money, and im a bit too busy with other things to rewrite the whole thing when im not THAT hyped about it anymore.
protip: dont ever use software that costs any amount of money to make a game, shit aint worth it :)
thanks for you comment! a lots changed in the past 2 or so years. i use C now, not C++. and the clipnote rewrite has been started and stopped several times. at the moment im not working on it, however i havent totally ruled out coming back to finish clipnote, just not in the near future. when i made clipnote i was living with my mother in a shit town and making software was my only real escape from life. soon after releasing the current version of clipnote we were evicted from where we were living and i decided to move out on my own away from my mother. i didnt have a lot of time or energy to work on clipnote and things kinda fell apart and im truly sorry about that. im a very different person from who i was 2-3 years ago.
as for the GML codebase, i dont want to release it because i know itll encourge people to carry on with it. however my feelings on gamemaker and yoyo games in general has soured greatly, and i hate the idea that clipnote studio would encourage a skillful programmer to choose to use game maker. in my honest opinion thats a horrible waste. the GML code is specific to GML, so porting it isnt as useful as you may think either. i cannot condone the use of software i genuinely hate. i honestly believe that yoyo games has hindered the indie game community for a long time even if their heart is in the right place which i find hard to believe. if i do ever finish the C version of clipnote, i may release the old GML code, but who knows. i hope you understand!