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benryher

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A member registered Feb 13, 2020

Recent community posts

(1 edit)

Alright, I was able ot find the button in the newest version (the 15 01 version has the kelp and shard in front of it both the same color, making it really difficult to see).  Also the "Slow" in the shop is the correct one in the up-to-date version already, so that also was fine.  Thanks again for making such a great game.

(2 edits)

Thanks, that worked, and I think I've done everything there is to do in the demo now.  This is really a great game already, having tons more than many "full-release" games, and it manages that while being fairly unique in several ways and yet not being too obtuse.  I still feel I should offer some criticism, though (these are all minor points, but they're the biggest critiques I have):

The recipe to transmute "Slow (Combo)" needs three of "Slow" (Spell), which doesn't appear to be in the game.  The shop also directly offers this Combo unlike offering the spell components for the other transmutable Combos, so I'm guessing the shop entry is an error.

I've been everywhere on the map, gotten crowns on all enemies that I've run into, and have completed all transmutations (except for "Slow (Combo)" as mentioned above) other than Tea Set, and still haven't found a single Tea Plate.  (To be clear, none of the enemies I've run into have any undiscovered drops where it could be, either.)  I've also grinded out a couple dozen Shapes battles and have only seen drops that can also be gotten from tickling your characters when they're sad under water.  I've even switched to the blue tile just in case that was secretly relevant, and also captured a sad soul, and nothing.  This seems like another error/dead-end.

Having the characters and stage move in the exact same direction when moving North as when moving East is disorienting, and the same for the Southward movements being identical to the Westward ones.  My feeling is that it would be better for this to illustrate clearly/unambiguously even if it led to it looking worse aesthetically.  This actually becomes a problem for navigating in those circumstances where clicking on elements in the scene leads to moving to another screen (as opposed to using the navigational buttons).

The settings screen doesn't have audio controls... and I'm not sure where else they are in the game tbh.

I also have a few other comments:

It isn't entirely clear to me whether this is intended to be an erotic game or not.  Yes, it is named after and features an aesthetic element of a sexual fetish, but nowhere in the game is there any real nudity, sexual acts, or even suggestive language or poses by characters.  This is not a complaint or a criticism, I'm just noting the dissonance and I'm thinking some may feel mislead if the game will stay this way but continue to feature a sexual fetish in both its title and teaser animations.

It's really annoying to continue to be forced to fight random encounters with enemies that you've already "crowned" when you're trying to get a random encounter with another that spawns in the same area (especially when you're farming the other enemy's rare drop).  It would be nice, once you've crowned an enemy, to be able to craft something from their drops that lets you repel a random encounter of theirs that appears rather than have to fight it for it to go away, so that you can avoid maybe half of them over the long term.

There are a lot of items in this game that you receive before you know what they're useful for, which means the game is trying to tell you to hoard different sorts of items.  At the same time, both your personal inventory and the storage are limited, which means you're constantly having to clear out an entire type of item.  I feel that this implicit contradiction does nothing but detract from the game.  At the very least, I feel there should be some way to expand the storage.  (Might I suggest an interesting mechanic would be that you upgrade/"amplify" the storage, alchemy, and shop attendants in a way similar to how you do with the playable characters.)

edit: I just realized I hadn't been playing the most-up-to-date version, so if any of these issues have already been addressed, my apologies for the redundancy.

I can't seem to figure out how to capture souls despite doing (I'm guessing) just about everything else in the game.  I drag the Empty Crystal onto it like you do in the Spiral Sand puzzle but it just floats away.  I click the soul as the crystal floats past.  I swipe the crystal over the soul as if it were a jar.  I spin the crystal on top of the soul.  I put the crystal in my inventory and drag it to the "use" command while on a screen that has a soul.  None of these work.