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Benjamin Halko
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Amazing! My favourite part was when I hit the bubble and the player said it's rebouncing time, and bounced all over the place.
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Thanks for your feedback!
The original intention was always to make the game easy to complete. But difficult to get a good time on. So maybe if you want the extra challenge try going for a higher time? Still though, your feedback is still valid.
Also, I did specifically tell people not to rate based on the post jam build. Hopefully that is alright.
We have just published a post jam version that includes reduced difficulty on the final checkpoint if you would like to try it out!
Thanks for playing our game!
If you want to see more of my games, check out my itch.io page!
Whenever I have the delete keyword in an event and try to use GMLive, it says that there is an error: "Expected a statement, got ident".
This code produces the error:
/// @desc Test Logic
if(live_call()) return live_result;
function test() constructor {
testWord = "hello";
}
testObject = new test();
delete testObject;
While this code does not:
/// @desc Test Logic
if(live_call()) return live_result;
function test() constructor {
testWord = "hello";
}
testObject = new test();
//delete testObject;
IDE Version: 2022.5.1.16
Runtime Version: 2022.5.2.13
I made a rhythmic arcade game for Gamemaker's Notice-Me game jam! The theme was "The night changed everything"!

Here's the link if anyone wants to play it (Windows / Linux): https://benjamin-halko.itch.io/twilight-tempo
You can also play the web version if you have OperaGX: https://gxc.gg/games/r4gpyp/Twilight-Tempo/























It's basically what if MS-Paint turned evil.