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Ben James

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A member registered Aug 08, 2016 · View creator page →

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Thanks! 2D Metal Gear was one of the  influences for the game in fact!

Easy to get lost in the lab complex! I wanted to put a map in somehow but there wasn't time.

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Hmm, interesting. Should be able to fix both of those issues - thanks for reporting!

UPDATE: that hole in the fence has been fixed. Also, the inventory is now accessible from the pause menu.

This is so weird, I love it! Seems I'm much better at basketball than dating, just like in real life.

Followed this with interest on Discord and personally know how involved rogue-likes are to make! I hope you continue to develop this one as it shows promise.

As someone who loves cats, this was always going to be a winner!

Those two games work really well together, nice twist! So satisfying blowing up multiple ghosts at once.. he he he..

Amazing you managed all of this for a 2 week game jam! Feels like a full, polished product. Really enjoyable to play, well done!

I find platformers like this super addictive! Smooth mechanics make this one really nice to play, nice one.

Really good use of the theme! Long been a fan of Pac-Man games. Nice worki

There's something about simple games that has a special appeal. Had some fun for a few minutes!

Interesting prototype.. always been a fan of that wireframe look. Good work!

Really good fun! My favourite entry so far. I got 145 points!

You can define the layout however you like. It works by assigning actions to keys and buttons. Within the game there's currently no way to determine if, say, "up" was pressed via the arrow keys or a controller d-pad. I suppose you could define a distinct set of actions for controllers only but I'm not sure why you would.

Not really. The input is unified at the engine level. Maybe unplug the controller?

Good to see, thank you!

The trucks are done with sprite stacking. Glad you like them!

Thanks for the heads-up. The super speed is likely a monitor refresh rate issue - a problem which plagued my earliest games. Setting the rate to 60Hz should make it playable. That said, I'll endeavour to update the game so it works correctly without having to fiddle with settings.

Some tricking ones in there. I had fun, thanks!

It's stock music. Composer's name is on the in-game credits screen.

The AI trucks turn the same. Try lifting off the gas a bit to get a tighter turn!

4 hours!? That's some dedication there, well done! My best lap for that track is 10.04.

I usually do my own art and use stock music.

Thanks for the feedback! Glad it's better now.

Thanks! I think you have to mouse click the screen after going into full screen mode to refocus the window. Not much I can do about that.

Possibly - depends if people like it enough.

Okay, thanks I'll take a look at that. Glad you had fun!

It's A & B for acclerate and brake though I could easily add triggers as an alternative. Thanks for the suggestion!

Thanks - yes it's 5 levels split into 25 screens each. 125 screens in all same as the original.

Not sure it's running properly in my laptop. Am getting really low fps depending on settings; 10-20fps. Hopefully this can be optimised because I'm really excisted to get into this properly!

Defold engine which uses lua scripting.

I'm in my 8th year of using Defold and it's been a good ride. It's excellent for 2D games particularly and definitely worth considering.

You need to drag the arrow out further.

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The game is actually open source. If you want to build a particular version for yourself, you can get the source project here: https://github.com/benjames-171/defold-games

Well done! You found the only way out.

Defold engine

Thanks! I'm happy you enjoyed. Have added a download link for you.

Yeah, turned off vsync at fixed refresh rate to 60hz. Glad it's working now

Thanks for the bug report. Have uploaded a new version that *might* correct it. Let me know if it does!