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Bela

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A member registered May 14, 2015 · View creator page →

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Hmm, I hadn't included it, so it shouldn't have been in the bundle. I think it's a great bundle, I was just lazy and forgot to do the footwork to include it .

Thanks for your understanding!

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I would like to do this for you and other mac users, but I'm super busy mainly with raising my 3 month old baby right now. Making a 64 bit build will be a major pain since I'll have to update the unity version and rebuild. Stuff usually breaks when updating that many versions. I appreciate your input and willingness to help me get it working, but right now I can't commit to resolving this.

My system is 64 bit. Thanks for doing all of this research, very helpful!

I built this using unity 2017.xx and I'm fairly certain it was built using 64 bit at the time. I do think its a notarization issue, so I'll look into it.

huh, I thought it was targeted for 64 bit architecture by default, but I do see what you are saying. In Unity, there's only one option when building for mac.

This might have to do with apple's new certification process. The game works fine on earlier OS's, but I haven't tested on newer ones. If it is a certification issue, that means I'll have to go through a tedious, often cryptic process to get it certified. I'll look into it, though I'm pretty busy and can't make any guarantees it'll be fixed soon.

Level design was very good and the movement was tricky but satisfying. Only complaint was the sfx when you die, it gets repetitive quickly. Great little platformer though.

Sorry I took so long to respond. You may need to start a new game from the main menu or manually delete some save data. Any other information you can give me will help me diagnose the issue. Thanks!

Well done! I appreciate all the time you've put into making it work :)

Thanks for digging into it and finding a solution!

Are you playing this via the itch launcher?

I don't know much about Linux, but if you scroll down the comments you'll find that someone made a shell script for Linux. Perhaps that'll help?

That was great! All the puzzles were well thought out and fresh

That's the first love we've heard for the feet! Glad you enjoyed playing as Nyah <3

Thank you so much for this review! Steam's a hard place to make splash. This was our first game and our marketing was lacking. We had a publisher, but they were very hands off on launch. It's really nice to see a review like this because it reminds us that those who played experienced exactly what we intended even if the player base is small. Thanks again!

That's really interesting to know! I'm glad that you took the time to mess with the save data, that always yields interesting results. Something that crossed my mind: since your issue is based on colliders seemingly not responding to eachother, I wonder if turning down the graphics quality and screen resolution would help boost your frame rate and allow for better physics calculations. If your computers specs are not great, that might help. I'm sorry you didn't make it to the end, but I appreciate your foot work. Maybe one day I'll patch it when I have more time, but right now I'm deep in the next project. In any case your feedback has been really helpful, so thanks again and glad you played!

Hey there, very sorry to hear you are having issues with the ending. Its been two years since I've updated the game, so I don't remember exactly what is causing that bug but I certainly remember a few people experiencing it and thought we had patched it. You are probably right that it has to do with save data, but deleting your downloaded folder won't actually delete that information because the saved info lives in another location. On windows you can use the Registry Editor to locate it: \HKEY_CURRENT_USER\Software\bubbles\Little Bug. Deleting that folder will get rid of the save data, which means all data will be lost but the bug will probably be solved. Also this folder contains saved information and may need to be deleted:  C:\Users\user\AppData\LocalLow\bubbles\Little Bug
I know its not ideal to delete all saved data, but its the only solution I can think of at the moment. 

As for the ending, I thought I'd share why it is how it is: Hard agree that it needs a checkpoint after the first 25 seconds. The simple reason is that Little Bug was my first game and I didn't have the skill/time to make the animation of the momster start at wherever it was when you hit that checkpoint. The simple solution was to make it start from the beginning of that animation everytime. It was one of the last decisions I made before publishing the game and if were to ever patch it I would add a pause feature and a checkpoint to that last part. Let me know how it goes and thanks for your feedback!  

The issue has been fixed :)

The issue has been fixed :)

Taking a look this evening, will let you all know what the deal is one way or another. Thanks for letting me know!

I'm sorry its difficult for you. It was important to me to make sure you keep both characters safe as they are one.

Hello,
I've received a few comments from people saying they can't launch my game (Little Bug) through itch. I'm assuming this means the itch launcher, but it works fine if you locate the .exe itself and double click. Anyone know how to solve?

hey there! Someone else mentioned they had trouble launching through the itch launcher. If you can locate the file on your computer and double click the .exe or .app you should be good to go. Let me know if that works!

Thanks for letting me know! Did you get it working ok?

https://belamessex.itch.io/littlebug

Huge range of sounds can be made with this tool. Not sure what J,S,H buttons are. Someone below said Jump, Shoot and Hit, but I still don't quite get what that means. Regardless, love this tool a lot.

so therapeutic, thanks for making this.

Will do, tho I'm fairly new to mobile development. This combined with doodle studio is my go to now so if you do figure it out I'd be forever grateful.

Ok, so it built finally, but all clayxel objects were not rendered :(

here's the error for the surface shader:

Shader error in 'Clayxel/ClayxelSurfaceShader': Input signature parameter SV_VertexID (1-based Entry 6) type must be a scalar uint. at line 120 (on gles)

Compiling Vertex program with UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH SPLATTEXTURE_ON
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING


Hello, I'm building for android and I get build failed with this error:

Shader error in 'Clayxel/ClayxelPickingShader': Input signature parameter SV_VertexID (1-based Entry 0) type must be a scalar uint. at line 37 (on gles)

Compiling Vertex program
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING

I get it 8 times from one build attempt:


sounds good, ty!

oh that sounds pretty ideal! Not sure I completely understand when/where to call that function based off your code snippets, but would be happy to try it out when I have time.

That would be amazing! If I understand correctly: It's possible but slower because of a forced update each frame? Would the performance hit be substantial?

Hey, I love this tool a lot! When I attempt to modify position or rotation (haven't tried scale) of a container via animation or script during runtime, I can no longer modify position or rotation on the individual shapes it contains. I could be missing something, but this would be really useful for a moving character with local body animations. I'd be happy to try and modify the code if you point me in the right direction :)

This is my first attempt at combining clayxels and IK, but I plan on doing a bunch more. This tool has endless possibilities and I'm completely in love with it! Very well done, I'm incredibly grateful to have it in my toolkit.

You mean like the unity files? For sure, would love that if that's what you mean.

Gotcha! Well it shows, very interesting work. btw, I tried to download Dimension, but it looks like only the data folder for windows was uploaded. Not sure if that's something you have time to look into...

This was really nice to read. Did you write the shaders for Dimension and Paint Game yourself? I think they look really nice