Hey thanks! We really appreciate that. That was our first game together, so yeah sorry about the invisible walls. We really want to finish the next installment, so hearing that you liked it is pretty motivating.
Recent community posts
Hey there, thanks for the comment. I'm redesigning a bunch of assets and mechanics for the full build. Can I ask what you felt was off about the main character? And what would help to make the difficult areas feel more rewarding? Thanks again for your feedback!
Yeah... now that my game has a decent amount of comments, I've noticed lots of let's plays. Honestly though, I value these let's plays a lot. I take notes and find common threads of what people are saying, treating it almost like test plays. Maybe next time I'll try discussion boards though.
Hey, this game is really incredible. Just thought you should know, The editor always launches when I play. It's cool, because I can mess with everything, but I'm guessing not your intention. I was really confused at first because I thought I was playing a level editor.
It won't be free. Still working on a price point, but we are keeping a list of folks we'd like to supply keys to. I'll add you to it, but no promises at the moment. Thanks for your interest!
Hey there. We have expanded the team by bringing on a writer. She's a really talented fantasy author, so we are super excited about that. We recently uploaded a new demo with updated lighting, UI and some minor bug fixes, and right now we are getting ready to show Little Bug at PAX! We may upload an expanded version of the demo in fall, but right now we are pretty focused on concepting out the full game and submitting to fests. Thanks for playing and reaching out!
Yeah those are all good questions. I will say that I am reworking a few things and all of those questions will become more clear. The main character is supposed to be a girl, but I chose to not femme her up too much.
The light ball is programmed to do what you are saying, but alas that "little bug" occurs randomly during respawns. I'm currently working on an update that will include a fix to that, some lighting changes and a local vs mode. So stay tuned! By the way, were you playing with a Mac or Windows?
Thanks for the honest critique. Always appreciated. Players have been commenting that the last bit is pretty hard, but that was a design choice I made for this short demo. The full game will allow for a much smoother increase in difficulty. New character designs and other art makeovers are in the works as well.