I understand your concern. We were supposed to have a full game with mechanics but due to time, we couldn't. :)
BeepBeepLOL69
Creator of
Recent community posts
Hi there!!
I am a novice when it comes to game-making. I use Godot and I'm mainly a programmer, But when it comes to artistic skill, I fall flat. Since I do not have interest in creating art, and I don't want to copy assets from online and slap them together into something unoriginal. I also want to meet new people and collaborate with them, and break out of my shell so to speak(since I'm an introvert). So I am looking for an artist at a beginner or a novice level(not newbie). I am not looking fora expert artist since I don't think they might want to collaborate with me, but also I don't want them to hurt my ego and pride. I am keeping this super short since I don't like filler.
Cheers! :)
People in the comments have been saying to put a smoother movement. Due to it, i have updated the game's player movement to be more smooth. Plus other things i have updated in an update called "Update 1.1".
Devlog of the update :
https://beepbeeplol69.itch.io/time-is-moneyliterally/devlog/151770/update-11
Thanks for reviewing my game and criticizing the game! I know there are flaws in this game like you mentioned in your comment. I didn't know how to reset the game where you died and as for smoother movement, i thought that might make the game very hard to play. I guess if people are suggesting it, i might put smoother movement later.
Thanks for reviewing the game! The problem with grey space maybe have to do with your OS because when i tested the game, there is no grey space. I don't really know what is the actual problem. Also IKR it is frustrating that the game restarts from tutorial level when you die. I don't know how to implement a code for resetting the player where he died, maybe have each level its own game over screen. I'm still a learning student in Godot : D.

