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Time Is Money......(literally)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #103 | 3.028 | 3.111 |
Audio | #109 | 2.920 | 3.000 |
Gameplay | #118 | 2.812 | 2.889 |
Overall | #126 | 2.839 | 2.917 |
Visuals | #155 | 2.596 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
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Comments
Whoops a daisy! Forgot to call jump sound in the game and not defining the source code properly. I have fixed this issue in Update 1.1.1. Silly things happen :D
People in the comments have been saying to put a smoother movement. Due to it, i have updated the game's player movement to be more smooth. Plus other things i have updated in an update called "Update 1.1".
Devlog of the update :
https://beepbeeplol69.itch.io/time-is-moneyliterally/devlog/151770/update-11
Hi Fun game yes the meme button made me laugh, Your moment could do with been a bit more smooth it just felt a bit jarring when moved. but apart from that well done.
Thanks for reviewing the game! I know that the movement is not smooth. I am currently working on a smoother movement, so the game will be more fun to play.
Fast paced fun game and the MEME button made the game :D I didn't like that you went back to tutorial, maybe just level 1? Also as Sreenington said I would prefer smoother movement, I liked the fastness but sometimes you couldn't keep up since it wasn't smooth at all.
Thanks for reviewing my game and criticizing the game! I know there are flaws in this game like you mentioned in your comment. I didn't know how to reset the game where you died and as for smoother movement, i thought that might make the game very hard to play. I guess if people are suggesting it, i might put smoother movement later.
https://prnt.sc/ss9hd2 when the button played the soviet national anthem, I was very tempted to rate this a fricking 5/5 for audio and gameplay. The meme button feature is a surprise for sure but a welcome one.
https://prnt.sc/ss9fnf Also, I don't think you set up the green anchor properly because of the gray spaces when you play in fullscreen(Mac). Also I didn't like the fact that when you die in level one afterwards, you spawn back at level 0/Tutorial level. It was very annoying to do it again. And make the movement more smoother. Otherwise, it's a creative take on the phrase 'Time is money'.
Thanks for reviewing the game! The problem with grey space maybe have to do with your OS because when i tested the game, there is no grey space. I don't really know what is the actual problem. Also IKR it is frustrating that the game restarts from tutorial level when you die. I don't know how to implement a code for resetting the player where he died, maybe have each level its own game over screen. I'm still a learning student in Godot : D.
Nah that would turn people's pc into burnt potatoes. The gist is basically Each level should be its own scene(including the title), and when the player dies, instance the death screen onto a canvas layer, and call the reload_current_scene() function.
Thanks! I didn't thought of that.
I really liked the feeling of speed the game gives you. Nice work!
Thanks. I thought that the speed might make the game frustrating.
Download 'GameSource' for the source