Very cool! What did you use for the high scores?
Beau Thrice
Creator of
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Graffiti! I love the mouse! I also really like how there's this constant battle of wanting to stop and spray graffiti but having to stay on the run haha! Well done! I also really like how you did hints for the controls during the level, that's a nice touch and I'm going to have to try that out and learn from that!
Very neat idea with the controls. I really liked how you used just the scroll wheel and it felt really good to control the card. One thing that I noticed is that the coins USUALLY spawn on top of the barricades so a lot of the coins were impossible to get which made it hard to earn coins. I like how it slowly got faster over time so it was easy to learn but it ramped up in difficulty
I really liked the off screen warning of the falling debris! This is something I recently learned with my game with giving map icons to guide the player towards objectives. I really like it as a warning signal when climbing in your game. I liked the controls especially controlling the wind! Music was great too
Thanks for the feedback. I've updated the driving part to add off screen markers for both the cop and the closest tagging location. I hope that helps with the searching part!
I love the other feedback as well and I 100% agree with it. I spent a lot of time on building some of the basic stuff and didn't get around to adding things that I wanted to like power-ups and more game related things to make it more fun
I appreciate you taking the time to leave feedback, it's very valuable!
Very cool idea and I loved the little character! I also thought the behavior for making the character moved was pretty neat to see. How it would move left or right and jump up a block. The only confusing part at first for me was because it had tetris blocks I was expecting that I had to kinda match the colors.
Yes this is my first game that I've built with Gadot. I've dabbled a bit with Unity and Unreal but I'm finding that Gadot is really clicking for me so I've been reading and learning more about it. I'm also still learning about game design and how to make things fun. To also keep them challenging but not frustrating which is a hard line to stay on!
Thank you for your feedback and comments!
Thanks for the feedback! I don't have a ton of shader experience so that's on my list of goals to play around with more so I can get better looking graphics. The lava kinda reminded me of JellO haha. I also wanted to spend more time on level design so it didn't seem as reptitive and wanted to add things like powerups or moving obstacles but time got the best of me.
Thanks again for your feedback!