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Beau Thrice

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A member registered Apr 16, 2018 · View creator page →

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I liked the general idea, few suggestions/comments:

1. There's too many things happening with the screen. Snow falling vertically, game play area drifting horizontally and vertically and the screen shake while shooting. I would remove 2 of these 3. The sound with the gun made it feel better when shooting.
2. I selected the spinning blade but nothing happened, I didn't have it.
3. I selected the homing bullets and I don't think that was working

Graphics and music were fun though!

I liked the general idea but it was a little creepy especially with the sound effects haha

I liked the idea I got a few laughs out of it but I couldn't click the "ok" button to start the snowball fight with the CPU

I thought it was a funny use of the physics engine having to grab the T-bar. It would be fun to see skiers coming back down and getting in line, maybe they fall on the way down sometimes and you have to stop the lift.

SFX's were fun with both the ski lift and the people making noise

Definitely felt overworked when I cranked the ski lift up to 100% haha

I had a hard time trying to figure out what the customer wanted and also how I would go cook or make those things. I liked the music and sound though!

I liked the idea, especially the approving or rejecting of toys based on the nice/naughty list. I didn't feel overworked, would of been interesting to play with that idea like maybe orders coming in faster and having to quickly approve/reject them.

Art was interesting!

I like the idea of the game, the use of the overworked with the tireless system and what I think was coffee was a unique way to think about the idea.

I wish there were upgrades or some type of system to change the gameplay over time. Different guns, abilities, ect..

For a first game ever this is amazing, I hope you continue developing games!

I really liked the art, it definitely felt like WINTER! I didn't feel overworked per say but I guess having to reset and buy upgrades to then plow more snow feels overworked. I wish the game level was a little larger so that I could really get going with the snow plow. 

I also had a similar experience with the owl, I think maybe once the owl hits you it should go back and not constantly follow the plow.

I wish there were more upgrades as well but overall good design, I hope you continue working on it.

Thanks! I'm glad you enjoyed it. Did you think any area of the game needed to be improved?

I liked the game, it was hard to read the text but maybe that's part of the game where you have to move around in low light.

I didn't feel over worked but maybe if there were more quests or more things to gather I would of felt that. 

I loved the winter theme though, the snow sound when walking was satisfying and the snow shader or graphics were very immersive.  

Definitely felt over worked! I apprciated the tutorial which makes it easier to follow how to play. 

I made it to day 10 and unlocked everything and maxed the campfire. If you continue this I would add more upgrades and more things that you have to do with maybe upgrades that eventually automate things. Would be interesting to have like random events like a big blizzard or something where the warmth drops faster for vilagers.

Overall I thought it was well polished and really meet a lot of the theme and prerequisite!

I loved the idea. The controls were pretty frustrating though, the items were getting stuck a lot when I was trying to grab them.

I liked the music too!

Love the idea and the controls worked really well. I didn't feel overworked but I didn't really have a long term goal. I caught like 30 something fish and I also lost sight of the dock but that didn't seem to matter. Would be interesting to have the player need to return to the dock to deliver fish in a certain amount of time or something.

Loved the art and sound design though

Really loved the game and idea. I did something similar for my game where you are serving customers! I loved the idea of snowmen drinking hot drinks haha.

I did have a hard time understanding the controls. I was able to I think take orders are the registered and I think work the grinder at the back but I couldn't really figure out how to make drinks.

Over all I liked the idea but some type of tutorial phase or UX to help guide the user in what they are able to do would help!

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Loved the idea of getting power ups and feeling stronger each time I failed. Definitely felt overworked haha. I think I hit a bug at one point because my energy wouldn't go down. 

The sounds were kinda funny sounding

Overall I like the idea though!

I like the idea of a tower defense where you get to setup the route! I spent some time setting up a bunch of paths but it seems like the predators were able to go through the snow walls.

Overall I like the idea of the game

Loved the idea! I definitely felt constantly overworked haha. When there's' a ton of calls coming in it definitely causes some stress lol!

Overall I like the idea and the game!

I liked the idea of serving hot chocolate! I honestly had a hard time figure out how to play the game with the controls though.

I like the idea and especially it being in 3d! I couldn't figure out how to get started. When I talked to the worker and said I was ready to get started he just kept saying "Sure" and asking if I was ready again.

Took me a bit to figure out how to get out of a station too (pressing E again). Overall I liked the idea but I had a hard time playing it.

I liked the graphics. The idea of making Uncle overworked was a fun way to think about the prerequisite. I was a little confused as the items were changing each time I launched the snowman but seems like those are just different rounds. Controls felt good. I was trying to figure out how long until I won and couldn't see that easily though.

Overall I liked the theme and game play

I like the idea of the conveyor belt. I had a hard time figuring out the "puzzle" and I'm still unclear if I was getting something right or wrong haha.

I didn't feel that overworked, it felt like I could grab the items before they went across the belt fairly easily. 

When I played in full screen mode there was a lot of gray area in the screen. I liked how the items used physics and dropped down, made them harder to click.

It was hard to see the bar at the top left to see how long I had before I was frozen.

I liked the fire place sound and the click interaction on the items, good sound design makes games feel better!

I couldn't figure out how to get the fire going, I did the first few regexes and was able to buy wood but the fire didn't start and the bar kept going down. 

The singing felt random but was funny.

The controls would sometimes cause the player to bounce back and forth once they got to where they were going.

Thank you for these amazing assets, I used these in a game jam and it was super enjoyable. Thank you!

https://beau-thrice.itch.io/tails-of-fate

Thanks for the feedback, I think I plan to expand the game after the jam. I'm not entirely sure the direction of the game in the sense of how it will feel and mechanics. Not sure if I want to keep it more exploration and cozy in the sense of just exploring the levels or adding more to it.

Thanks for the heads up on the coin and animation, I've managed to fix that recently I just haven't uploaded a new build until the jam is done

Great idea, I also love the flip mechanic! I like how it's punishing if you miss as well. 

Thanks for playing! I agree, I wish I had some more time during the jam to build the levels. Unfortunately some of the other parts of the game took longer then expected for me to figure out.

Thank you! I had fun creating it and I think I do plan to work on it some more after the jam!

Thanks for playing! I ran out of time to be able to design and build more levels but it's something I may continue to work on after the jam. 

I probably could have done a better job at conveying this but you can jump up through those platforms to get to the top. Thank you for the feedback I'll work on a better way to make that more obvious


Thank you! I agree, I wish I had more time to design more levels!

This was built during a game jam, unfortunately I ran out of time to be able to design more levels

Thanks for the feedback, I'll look into fixing this bug!

I like the graphics and the controls, it was hard to tell how high I was going to be able to jump at first. 

LOVED the coin flipping interactions and sound effects! It really felt like I was flipping a coin. I kept bonking the foxes though lol

I enjoyed the art style and the use of the coin flipping. The fox character was great!

I like the idea, it would be nice to have a tutorial vs a screen of text to read when you first start playing but I liked the idea

Great concept, the clicking of the coin to make it flip was hard to tell if it was flipping or if I didn't click it. It would be cool to see that polished some more but otherwise I liked the use of the mechanic and theme!

I hadn't heard of blockbench before, looks like a cool tool. I hope you keep playing with the prototype after the jam. For some reason this gave me Pokemon vibes.

I like the idea of flipping the coin for different benefits, I found aiming the arrows hard but maybe that's just a part of the game. It would be cool to have a trajectory line to see where the arrows were going to go before I released to help with hitting those pesky foxes!