Interesting concept, but it's hard to tell if the point of the game is the puzzles for the driving? If the main point was the puzzles then to much time was spend driving cause the paint cans were few are far between. If the point was the driving then it needs to be more interesting. Something like having to turn so that the cop doesn't catch you or even just having the city be more dense would make it more interesting.
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Graffiti Puzzle Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of theme | #8 | 3.242 | 3.400 |
Controls | #22 | 2.384 | 2.500 |
Concept | #24 | 2.479 | 2.600 |
Overall | #24 | 2.479 | 2.600 |
Use of prerequisite | #27 | 2.765 | 2.900 |
Presentation | #29 | 2.288 | 2.400 |
Enjoyment | #33 | 1.716 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oh hey, a fellow graffiti artist :D
I like the game’s concept. I got bored after 6 / 10 tags, though. I think you’ve got a good start, though, and there would be a couple of ways you could make the game more exciting:
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First of all, I think it’s a little weird that doing the graffiti effectively gains you distance to the police and there’s no sort of time pressure or anything. Sort of breaks the immersion a little.
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The car also does not at all feel like a car to control with no braking / accelerating and no turning circle. Also not sure why the graffiti artist uses a car at all. Maybe having a character run on foot would make more sense here.
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The city map is huge and after a while, searching for new graffiti cans got pretty tedious. Some sort of minimap or indicator might help with that.
Presentation-wise, the artwork is nice, but the game could maybe use a little more polish. The title song was pretty cool and makes me somewhat scared of AI.
All in all, a nice start that could probably be expanded upon.
Thanks for the feedback. I've updated the driving part to add off screen markers for both the cop and the closest tagging location. I hope that helps with the searching part!
I love the other feedback as well and I 100% agree with it. I spent a lot of time on building some of the basic stuff and didn't get around to adding things that I wanted to like power-ups and more game related things to make it more fun
I appreciate you taking the time to leave feedback, it's very valuable!
I think a game where you drive around tagging buildings is a fun concepts. I also think something could be changed to make it more exciting. Right now the police car is the same speed as the player so unless you mess up, you have no chance of getting caught. Maybe if the police car was faster in a straight line but slower in turns that could make the chase more interesting? Also a nice quality of life would be an indication of the next tagging spot since the map is very big and it can take a long time to find another tagging spot. Anyway good job on finishing the game jam!
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