Thank you for playing! I'm glad you had a good time :) There's no real framework or anything for the items or interactions, everything was done bespoke for the jam!
Bearish
Creator of
Recent community posts
Thank you so much for playing! Yeah I completely agree it came out too long, I struggled a lot with getting everything in the timeline the way I wanted by the end!
The audio is in fact being done in real-time in the game! The individual character voices and cursed overlays are prerecorded cleanly, but the rest is live
I really do like the mouse-steering vehicle controls, and building up some speed while trying to get around the corners with the low view distance was super fun! I kinda wish the game scaled a little slower than it does so you could have longer play sessions, I was usually only about 30s in before I hit a horde so big it stopped the car
Cute game! Impressed by the amount of art, the parallax layers and floating particles all look really good, especially with a map this size. I enjoyed most of the puzzles, but a couple (acid pit in particular) had pretty long runbacks after each death/step. Finding ways I needed to kill myself was super fun too!
Fantastic presentation, I really love all the art and sound design and music in this one. The controls took me a moment to get used to, in particular the pogo, but once I had them down I was zooming past. Only thing I wish for is some kind of reward for being way ahead, I often found myself sitting on the right edge of the screen and waiting for new obstacles once I got good enough :) Really well done!
Really cute little game, I super enjoy the 1-bit sprites with the little wobbles and bounces as they move. It really adds a lot to the emergent behaviour of the town as they gather and go about their activities. My only gripe is that sometimes a hero would die while I was waiting and the search for them would take me across the entire map, but I also see so many ways this could be developed further and expanded upon - super strong concept.
Really charming little game, and interesting take on the theme - I really especially enjoyed just how good the general slime movement felt, it's hard to make a character a little slippery like that without it feeling out of control, and the satisfying sounds and trail made it really ejoyable to skate around the adventurers. I would've loved a way to more directly influence them at times, the starts of levels occasionally felt like I was just waiting for the adventurers to make their way along, but otherwise a great little package.
Thanks for the thoughtful review! The idea behind the left choice on death is that you can bring over half of your power (all gun upgrades, or all passive upgrades) for the next attempt, but I found it difficult to communicate. Same goes for the shop stuff - balancing upgrades being interesting enough with keeping the pace up was a challenge, not something I was particularly happy with how it turned out. I'll be checking yours out in just a second :)
I've come to expect great games whenever rxi does a jam, and this one is no exception.
Gameplay works great, and the controls are tight. The gun is responsive and feels good to shoot. The Zelda-y map layout works great, although some rooms feel quite difficult compared to others, but maybe that's just me.
The game looks and sounds good, the music really brings it all together and gives the game great atmosphere.
All in all, a great submission!








