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Bearish

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A member registered Apr 19, 2015 · View creator page →

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Thank you for playing! I'm glad you had a good time :) There's no real framework or anything for the items or interactions, everything was done bespoke for the jam!

I'm glad you're anjoying it! I got a few pieces of feedback that the page was letting me down lmao so I suppose I'll be addressing that 

Thank you so much for playing! Yeah I completely agree it came out too long, I struggled a lot with getting everything in the timeline the way I wanted by the end!


The audio is in fact being done in real-time in the game! The individual character voices and cursed overlays are prerecorded cleanly, but the rest is live

Thank you so much for playing! It was really fun watching you work your way through it on stream :)

This is super cool! Going for a full collecathon level like this is really ambitious, and I love how well it's paid off with all the different bespoke little minigames for the keys. The aesthetic perfectly matches it too, I really felt like I was playing the games I grew up with.

I struggled a little with the levels at times cause I didn't spot the holes in the floor, but I really like the concept of navigating an infinite train like this. The dynamic lighting adds a lot as well!

The unsettling art and sound design is really well done! 

I really do like the mouse-steering vehicle controls, and building up some speed while trying to get around the corners with the low view distance was super fun! I kinda wish the game scaled a little slower than it does so you could have longer play sessions, I was usually only about 30s in before I hit a horde so big it stopped the car

Quite enjoyed thegeneral vibe of this one, the giant indoors tower with the echoing sound effects really gives off an eerie impression. It took a moment for me to develop a bit of a strategy to avoid the chasing guy, but eventually I got there. Really good sound design as well!

I really liked the use of the screen warping to sortof indicate when the monster was close, but I wasn't quite sure if/how I could interact with it beyond trying to run away. Finding the last few sunflowers was pretty hard and I had to venture far, but overall a fun experience! 

The concept of needing to keep your body together as you traverse is quite fun, but I wasn't completely sure what it was that would make my head tilt a certain way. Took me about 3 attempts before I got it :)

I hada pretty good time figuring out the loop the ghost was going in so I could get everything as quickly as possible - though i was confused for a while about how to interact with the dolls. The in-world turotialization of the pentagram symbols was a neat touch though!

Really loved the look and feel of this, the graphics are really pleasant and the character models in particular really stand out to me. it's also super rare to hear voice acting in a jam game, and I think it's executed super well here

Very fun little game! I love the premise and the characters being introduced through the dialogue as they order is a nice way to do things. I found it just a little finnicky sometimes to get the larger orders to fit on the burger machine, but aside from that everything feels really good!

Thanks for playing! I did notice an issue with progression in the latest build so I've quickly gone and hotfixes that, thanks for finding it! Serves me right for patching early in the morning.

Thank you so much for playing!

Incredibly slick presentation, nothing but love for the cutscenes and the funky UI and the tunes that accompany. It took me three whole attempts to get the guess right, but I really enjoyed seeing all the little combinations of cats :)

Thank you for playing! Yeah, one of the main challenges I had was trying to balance upgrades and giving the player enough time to consider them without sacrificing the theme of needing to continue running.

Fun game with really well done visuals, I had a good time! Getting upgrades felt pretty rewarding, but I was killed at one point by a zombie while I was in the shop screen without realizing :(

Cute game! Impressed by the amount of art, the parallax layers and floating particles all look really good, especially with a map this size. I enjoyed most of the puzzles, but a couple (acid pit in particular) had pretty long runbacks after each death/step. Finding ways I needed to kill myself was super fun too!

Some of the cutest art I've ever seen in a jam game, the whole experience feels like I'm playing the panels of a webcomic. I really enjoyed the little intro bit as well :)

Cute little game, I went through and got most of the listed scores, though reaching 69 was actually quite hard 

Fantastic presentation, I really love all the art and sound design and music in this one. The controls took me a moment to get used to, in particular the pogo, but once I had them down I was zooming past. Only thing I wish for is some kind of reward for being way ahead, I often found myself sitting on the right edge of the screen and waiting for new obstacles once I got good enough :) Really well done!

Neat little experience, I had a good time making it through to see all the machines/outcomes even if I didn't super understand the slot machine minigame

Really cool concept - I really enjoyed finding new ways I could die and learning about the ability afterwards, and I definetely can imagine a full game where there's lots of tools to unlock that way. I really enjoy the way the puzzles can be split into "steps" that you progress though as well. 

Really cute little game, I super enjoy the 1-bit sprites with the little wobbles and bounces as they move. It really adds a lot to the emergent behaviour of the town as they gather and go about their activities. My only gripe is that sometimes a hero would die while I was waiting and the search for them would take me across the entire map, but I also see so many ways this could be developed further and expanded upon - super strong concept.

Really charming little game, and interesting take on the theme - I really especially enjoyed just how good the general slime movement felt, it's hard to make a character a little slippery like that without it feeling out of control, and the satisfying sounds and trail made it really ejoyable to skate around the adventurers. I would've loved a way to more directly influence them at times, the starts of levels occasionally felt like I was just waiting for the adventurers to make their way along, but otherwise a great little package.

Thanks for the thoughtful review! The idea behind the left choice on death is that you can bring over half of your power (all gun upgrades, or all passive upgrades) for the next attempt, but I found it difficult to communicate. Same goes for the shop stuff - balancing upgrades being interesting enough with keeping the pace up was a challenge, not something I was particularly happy with how it turned out. I'll be checking yours out in just a second :)

I'm glad you enjoyed it, and thanks for the feature!

LÖVE indeed!

Thanks! I was hoping for more enemy variety but time came a'creepin!

Thanks, I'm glad you liked it!

I totally had a bunch more puzzles and mechanics in mind (note the completely unused timer icon on the behaviour cards), but 48 hours passes much quicker than you expect!

Yeah, I wasn't sure how to solve that properly, and then suddenly the time had run out. :(

Thanks!

I repackaged the .love download to be a single file, should be less of a pain to run on OSX and Linux.

Distribution truly is the bane of my existence. :D

I've come to expect great games whenever rxi does a jam, and this one is no exception.

Gameplay works great, and the controls are tight. The gun is responsive and feels good to shoot. The Zelda-y map layout works great, although some rooms feel quite difficult compared to others, but maybe that's just me.

The game looks and sounds good, the music really brings it all together and gives the game great atmosphere.

All in all, a great submission!

Thanks a tonne! Music didn't make it in cause of the time restriction, yeah. I'll make sure to give your video a peep though! 

Yeah, the .exe download is only 64 bit. I could upload a 32 bit version later. 

As this was done for Ludum Dare, I'm not sure I could fix stuff like that while voting is going on and stuff. I do want to release a more polished post-jam version later, though!