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Iván Piccione

15
Posts
1
Topics
7
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16
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A member registered Aug 05, 2017 · View creator page →

Creator of

Recent community posts

Que onda, sigue vivo Static?

[Arg/Esp]

Tremendo juego! Super divertido, con unas decisiones muy interesantes para tomar basándote en las tiradas de dados que se consiguen.

A este juego le veo muchísimo futuro como para pasar el tiempo en móviles.

[Eng]

Great game! Super fun, with some great decisions to make with the rolls you get. 

This game seems like a perfect time-killer on mobile!

(1 edit)

Ah cierto que es Argentina Game Jam.

[ARG]

ALTO JUEGO! RE DIVERTIDO, HAY ALGUNAS DECISIONES SUPER INTERESANTES PARA HACER CON EL ROLL DEL DADO.

PA CUANDO EN CELU???

AGUANTE LA SCALONETA.

[Eng]

Great game! Super fun, some great decisions to make with the rolls.

Mobile port when?????????????????

I'm sorry, where did you read that the game suppors PS4 controller? It doesn't. I mean, we should have made the game support at least XBOX 360 controllers but we didn't have time (and mine broke at the start of the jam)

Sorry, forgot to mention it. Press enter!

Did you mark the game page as public? It may be on draft mode.

Steady but slow. We were 4 people and 3 were going to help as external influence. One got it's computer broken two days before the jam so another one joined as backup artist. We're now only three, basically the other 4 were too busy to participate on defining the core loop and got mad. Sh*t happens I guess.

AlienEAT (instead of alienate)

Argentina

(2 edits)

We are on a little hiatus while we rest and work on other projects, but we will come back soon.

The next step for FIREPOWER is adding online-play... and, hopefully, a Steam release!
After that, we will be working on two new drones and two new stages (one that was part of the pre-alpha back in 2018 to 2019)

Here's some pre-alpha gameplay from 2018, with a different Character Selection menu and old art (and stage). This was before the arrival of Santiago and Gastón:

Thanks for reading.

Thanks for the feedback! I hope I can flesh out this prototype to a more polished game. With a few days more, we could have fixed those issues you encountered.

I didn't have time to balance the difficulty curve so the wall was exponentially faster, so the mastering of mechanics makes the game really easy.

Thanks for your feedback!

Thanks for the feedback! I'm really happy that you liked the song.

About the mechanics: I hope to do a full game based on these mechanics but polished and with more modules to traverse. We got problems mid-development that slowed us down A LOT. That being said, that pesky bug with the rope length couldn't be fixed in time, there were not as much rooms as I would like to had, and I couldn't balance the lava properly (right now, with enough practice, you can flee super fast from the lava, like 2 minutes of difference before it being super fast and challenging)

Thanks for the feedback!

Fun!