Thank you, we're glad you like it, stay awesome <3
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You can slice the animation sheet with Unity Sprite Editor, then you can use all the frames individually.
First make sure to import the sheet as Sprite and as Multiple (not Single) then you can slice it using Sprite Editor.
Hope this helps!
Thanks, we're glad you like it.
You can slice the images using any external image editing software such as GIMP or Photoshop, or some tools available online for slicing sprite sheets.
As far as I know Godot is same to Unity in many aspects, and I think it is possible to slice the sprite sheets right inside the Game Engine.
Hope this helps, thanks!
Hi, this is just game assets and it doesn't matter which game engine you are using and willing to use, you can use these assets for all of them without efforts, hope it does well for you.
Hi, thanks for your bug report.
Currently there is no wall check in the game, so this graphical glitch is caused because of this.
I will add this to the list of known bugs for fixing later. Thanks again.
Thanks for sharing the Game with us.
It is pretty good, but needs improvements as you know, I recommend you to join Game Development communities and share your game with them and keep improving.
A good game development community is Pixeland, also you can find more by searching and exploring internet.
Hope this helps, Thanks.
Stuff like some Particles such as Clouds or maybe backgrounds, and lower quality audio plus many other things, these might decrease overall quality of game, but we are planning for a way to don't remove those stuff and do a hard optimization, anyway We are currently working on another game.
Yes, it is not made for mobile yet, we was planning to make it a cross platform game, but our considerations have been changed, and decided to only make for Standalone platforms like Windows, Linux and Mac, but we can make it for mobile too, but some graphical stuff should be removed because of Mobile limitations.
Hi, thanks for letting us know.
Make sure to share your awesome game with us, we want to be first players of your game ;)
Also, it is not required to include our name or brand on game or somewhere, it is free and you are allowed to do anything without any attribution, just enjoy it mate.
Save Game Pro is a complete, powerful and feature-rich save game solution for Unity (Game Engine) that lets you save everything such as Components, Data Types, GameObjects including Custom Data Types at everywhere including Web & Cloud, Local Storage, PlayerPrefs, Database.
Save Game Pro has an Elegant and Complete API for controlling saved data, for example, by using the API you can check if a data exists or you can Retrieve the saved files list and show them to the user.
Save Game Pro supports more than +200 Types built-in and you can add your own extra types manually or by using Type Creator. (description is available at below)
The Supported Types including:
- Almost All Components, such as BoxCollider, Rigidbody, MeshRenderer, Camera, Transform.
- GameObject, the Whole GameObject will be saved, that means all Components including All Childs.
- Transform with Hierarchy, that means the transforms are saved by their root parent and they will be loaded like that.
- Primitives, such as Integer, String, Boolean, …
- Collections, Almost all collections supported, such as Dictionary, List, LinkedList, Multi-Dimensional Arrays (there is no limitation), Stack, Queue, HashSet, …
- Data Types, Almost all Data Types such as Vector3, Vector2, Vector4, Mesh, …
Complete set of Examples included helping you get started easier and faster. Also, each integration comes with its own examples.
The Example included are:
- Cloud Saving
- Custom Path Saving
- Listing Saved Files
- Saving Collections
- Saving Custom Data
- Saving Game Object
- Saving Runtime Generated Objects
- Saving Simple Data
- Saving Slots
- Saving Texture2D
- Saving Transform
Configure, Modify and Apply General operations on Save Game Pro right inside a panel and Install/Uninstall integrations easily by simple clicks:
Save Game Pro integrates with PlayMaker fully and completely by adding Save Game Pro API methods as Actions to PlayMaker. Also, each integration includes the PlayMaker Actions as well.
Save Game Pro supports almost all platforms that Unity supports, we have tested the Save Game Pro examples in:
- Standalone (Windows, Mac, Linux)
- Android (and it should work well on iOS)
- Samsung TV
But we know it should work as excepted on All Unity Platforms.
Web & Cloud
Save Game Pro integrates as well with your Cloud environments such as PHP and Node.js and supports most popular Database Engines, such as MySQL and MongoDB, Also, Save Game Pro integrates with Firebase and PlayFab as well to let you save your game data and sync it across devices.
Here is the list of custom Cloud integrations:
Custom Types (Type Creator)
Save Game Pro supports Custom Types, that means you can add serialization of Types that aren’t supported by Save Game Pro, So you can create these Custom Types easily and automatically using Type Creator.
Type Creator provides an easy, fast and helpful interface for Creating and Browsing types, Also, Type Creator includes Search inputs to help you browse all types by searching for the desired Type.
JsonFormatter is an Fast, Lightweight Json serialization/deserialization library for Unity projects.
- Serializing Collections: Lists, Dictionaries, IEnumerable
- Serializing KeyValuePair
- Serializing ISerializable
- Surrogate Serialization
- Serializing Almost anything (Automatically serializes public fields and properties)
- Deserializing IDeserializationCallback
- Fast and Helpful Customer Support
- Free & Open Source
- Easy to Use
- Cross Platform (Let us know if you have any problem with any platform)
then you are ready to go.
JsonFormatter provides some static methods for fast serialization of objects to json string:
using BayatGames.Serialization.Formatters.Json; ... string json = JsonFormatter.SerializeObject ("Hello World");
Get it now: https://bayat.itch.io/jsonformatter
Source Code: https://github.com/BayatGames/JsonFormatter