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bayang

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A member registered Oct 05, 2018 · View creator page →

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Thank you! I started reading it and it looks very nice.

(2 edits)

So, I finished what can be considered the first scenario in a campaign today (here, but in french sorry: https://bayang.stls.name).

I must say I really enjoyed this game, the rules are nice and quick to learn/adapt, the background is also cool, there is just enough stuff to start imagining your own adventures without feeling “overwhelmed” by a huge dump of information.

I’ll certainly play more sessions with this system, so thank you @NamelessDesigner for offering us this game !

Thank you ! I was waiting this one, I’ll see what I can use in my setting.

Hi Azaule, thanks for reading ! I like GUM because it is so versatile and at the same time very specific. I mean that some parts can give you very abstracts ideas and some others are very useful in some more specific parts of solo play. It seems to suit my play style for now, I like the scene setup which adds more events and make sessions less boring/redundant. The only thing I’m trying to solve right now is threads management. Mythic has first class support for threads and you are told when to move toward or away from a thread, GUM support threads (it’s called plot and there is a plot ending mechnism where you roll dice and when you reach a score the plot should be closed) but I am still testing different ways to decide when to switch plots.

I just started to publish my session 0 and 1 of Heroes and adventure.

I'm trying to get familiar with the rules and the universe for now.
Serious things are about to start :)

Unfortunately it's in french and I'm too lazy to translate.  :)

If there are french people here, it's here : 
https://bayang.stls.name

Hi thanks for your fantastic work !
I was waiting the players guide v2 to start a solo play session.

If I may : I spotted a typo on page 57, in the totem of combat description it says :  gives the use instead of gives the user.

PS : I just read the description of Fortress on the Wild Frontier and it looks so promising.
Actually I just rolled a starting quest from the table in the referees guide for my newly created ranger and I just rolled 10 and 11 :

A comet has fallen from the sky, the crater has revealed anancient city from the past which can be explored

What hazards existing on the journey? What lies at the edge of the world? Can you find the Ancients?

 Which looks like the pitch of the new supplement