I feel like I just experienced something unholy ... you definitely did a good job building the atmosphere and thrusting the player into something that feels simultaneously welcoming and forbidding. Your graphics were stunning and the way the bell broke the silence was chilling. Unfortunately, I stopped early in because I'm not great at playing horror games, but great work!
batwolfenstein
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This looks really cool! I'm not sure if I was just bad, but I wasn't quite sure what was going on once the starting platform disappears. It would have been great to have instructions; I wish I could have gotten further into it. The graphics were really cool, though--you did a great job executing a 3D game considering the time limit. It was reminiscent of Risk of Rain 2, in the best way possible. Wish I could have made it further!
At first, I had my doubts, because the hordes of enemies seemed unbeatable and the other party members' utility wasn't clear. I was very glad I stuck with it, though! Once I figured out how the game worked, it was very fun to play, and had a springy feel that worked well with the retro style. I had a lot of fun demolishing swarms. My main critique would be that the game mechanics weren't very tied to the theme. Other than that, very fun game!
Awesome job! I thought it was really clever that the loop theme revolved around a perk mechanic, because it creates a loop that is by no means repetitive despite the player respawning. You did a good job building a loop-based game that still felt very rewarding to the player. I also loved the artwork and sound--together, they created a really interesting effect that was reminiscent of ancient Egypt games, but framed in a post-apocalyptic, high-tech setting. Overall, really cool vibe and really cool gameplay!
The concept is really neat and you do a good job of guiding the player through the controls. The graphics were amazing and I was enjoying them through the entire game ... show me cats and pixel art and I'm happy!!! I loved the ever-expanding heap of kitties the levels became. My main critique would be that it could use maybe one more core mechanic building on what you already had, but for your first game I understand wanting to take that slow. Awesome job!
Such a spectacular concept and an equally good execution of it. This game really harnesses the theme as a core game design element, which is a very smart choice and makes the theme ever-present throughout play. The art and sound feel professional and are a constant pleasure to the player, and I didn't see any bugs or glitches either! Fantastic job!
I enjoyed this game so much! It is incredibly cohesive--the art, story, and sound all blended together to create a simple but unignorable atmosphere. The ending was a pretty fun twist as well. One thing I would suggest would be about keybinds--the [J] control was hard to infer and a prompt in-game would have been helpful. Apart from that, though, awesome job!
