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Baŝto

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A member registered Jun 15, 2017 · View creator page →

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cc by-nd still allows to redistribute and resell, it only disallows to modify it

(1 edit)

The tagged license is assets-cc4-by and not assets-cc4-by-nd like in the description. The link after the cc by-nd badge also goes to cc by.

From the can't list by-nd explicitly allows reselling and redistribution of the unchanged assets as long as it's properly credited. And that probably also includes making them part of game-making tools or code templates, but I'm not 100% sure.

And if I understand this text correctly, you are not allowed to use the creative commons "trademarks, names, and logos" if you modify the license: https://creativecommons.org/faq/#can-i-enter-into-separate-or-supplemental-agree... https://wiki.creativecommons.org/wiki/Modifying_the_CC_licenses


cc by is pretty much a "you can edit and redistribute" and cc by-nd a "you can redistribute unchanged", without the redistribution part it's somewhat pointless to use creative commons licenses in the first place.

The license in the description (cc by) and the tagged license (cc0) are not the same. Which one is it?

> You CANNOT resell and/or redistribute this asset pack;

clashes with the given license CC0, which basically emulates public domain and therefore allows any kind of redistribution

What are you talking about? The source is linked under "More information"

Please remove the Creative Commons Attribution license tag. All Creative Commons licenses are incompatible with "You can't publish" restrictions

Please remove the Creative Commons Attribution license tag. That license is incompatible with disallowing to sell it

Please remove the Creative Commons license tag. All Creative Commons licenses are incompatible with "you cannot redistribute"

I got to 82453 with the desktop version, but I got bored at 65k (8 lives) and just let it run.

20×1; 4×2;  4×5

> finding the right balance in solar cells vs attack towers etc


1112115 ×4 works quite good

Great Burst was a submission to OGA Summer Game Jam 2019. Great Burst 2 is rewritten wrom scratch, only few graphics are reused and code to generate the same sounds, but it uses and reinterprets the same source assets I used back then.

The milestone is d2bb111 commit from last night.

Screenshots ×2 Great Burst (left) and Great Burst 2 (right):

Great Burst:

https://basxto.itch.io/great-burst

Great Burst 2:

https://basxto.itch.io/great-burst-2 (pw: ogaSPRogaING)

(gburst2_d2bb111.gb is the rom, gburst2_d2bb111.zip is bundled with webasm version of binjgb and will likely become unusable when I upload the final zip)

(1 edit)

My take on it so far.

The fonts are recreated and the pants use line dithering.

And it has different  resolution (fullscreen; 160x144).


EDIT:

Improved version:

And Game Boy Color (split into background and sprites; background maxed out at 8 palettes)


(2 edits)

I’ll update it later and add an HTML5 emulator (currently a placeholder)

Okay, that is pretty much the final version. Can be played with any gameboy emulator.

Is it enough if we build the overworld from premade parts and  just generate the path?

I mean I wanna add randomization to those parts, too.

But I wonder how far I have to get until I can submit it.

All music must be created during the jam

It’s called a Game Boy

(1 edit)

Don’t forget that you might need time for these:

  • gameplay testing
  • polishing (maybe)
  • putting up your itch page / understanding itch
  • slow  internet etc.

(I uploaded my last game a few seconds before deadline with the description copied from my README.md and asdf in all other required fields)

I’d say, you either have to use 64x64 (8x8 tiles) or 128x128 (upscaled) and leave the rest black.

Game Boy is capable of that, but I neither know if that can be done in GBStudio.

> There are 4 rating categories; Gameplay, Graphics, Audio and Authenticity. Authenticity is the most subjective category here, some people see it as a hard rule where if your game isn't perfectly 64x64 or less, or has sub-pixels going on, you'll get a low rating, some people see it as how your design works given the restriction.

is it also allowed to manipulate the loaded images (palette swapping, changing pixels, merging parts of tiles, rotating mirroring)

that's quite unlikely

Woah, awesome character sprite.

Can you maybe place that note more prominently on this page? Or maybe put it under cc0 for better international compatibility.

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No, this is a full-fledged GameBoy Color game, which is also compatible with the original GameBoy, running in a JS emulator.

You can also download the rom (.gb), play it with an emulator or put it on a GameBoy cartridge.

SDCC is a compiler that can compile C into GameBoy machine code and pack it into a rom.

GBDK-n is a library for accessing the GameBoy hardware in C.

Most tiles are from https://opengameart.org/content/zoria-tileset

Detailed licensing information can be found here: https://github.com/basxto/doavi#licensing

I only drew the muffin and the font wholly myself. I mostly adapt and improve existing tiles.

Well you can basically just walk around and read signs.

It’s basically a walking simulator, since that is nearly all I’ve implemented. There is one working chest, though.

(2 edits)

https://itch.io/jam/paint-jam-2020/topic/729141/is-mtpaint-also-okay is related

There is apparently MS Paint for XP on archive.org https://aur.archlinux.org/packages/mspaint-xp-bin/


It appears that jspaint can also be launched as an electron app:

git clone https://github.com/1j01/jspaint && cd jspaint && npm i && npm start


And there is also GNU Paint https://en.wikipedia.org/wiki/GNU_Paint

Is mtPaint also okay?

http://mtpaint.sourceforge.net/

As to what I am hoping to gain from this jam, the following are all my goals (just an FYI, I use GameBoy Color):

* Optimize spritesheets and palettes

* Maybe getting better at pixel art

* Manage to somehow play music on a GameBoy

* Using one of my favorite spritesheets (zoria)

* Doing and getting better at hardware hackery

* Build/improve my toolchain

You can create a project on itch.io (draft, restricted) and when you are finished you can submit it to the jam.

Just don’t tell anyone.

It also does not matter if you don’t leave your house anyways.

I suppose harvested plants are not living things.

But when I give something eyes and legs, anything basically becomes living.

Must it be not a living thing in the real world or also in the game world?

Funny games must be submitted at first of april ;p

I improved my game boy version based on those.

https://github.com/taisel/GameBoy-Online I used that too, it’s great. It does not need many changes to autostart a rom.

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What is the license for jam logo?

Maybe it would be a good idea to start thread for collecting splash screens like it was done in this jam https://itch.io/jam/oga-summer-game-jam-3-2019/topic/476291/official-unofficial-...https://opengameart.org/content/oga-summer-game-jam-banner-2019

Stuff like this:


How would developing a game for Game Boy ™ with http://gbdk.sourceforge.net/ or https://github.com/rednex/rgbds count?

This would give OSKarma for the engine and creative commons assets when I use some.

But how do FLOSS emulators count, is it then created using an open platform, is it running on one? After all, I don’t think it’s more locked done than my Intel CPU.

Maybe give https://opengameart.org a shot ;)

https://opengameart.org/content/arkanoid-pico-8-assets or https://opengameart.org/content/breakout-assets might’ve been better for the GB resolution.

But Surt’s padlde and ball looked cooler.

I found them later during the jam. I searched only for “breakout” and did not know “arkanoid” back then.