cc by-nd still allows to redistribute and resell, it only disallows to modify it
Baŝto
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The tagged license is assets-cc4-by and not assets-cc4-by-nd like in the description. The link after the cc by-nd badge also goes to cc by.
From the can't list by-nd explicitly allows reselling and redistribution of the unchanged assets as long as it's properly credited. And that probably also includes making them part of game-making tools or code templates, but I'm not 100% sure.
And if I understand this text correctly, you are not allowed to use the creative commons "trademarks, names, and logos" if you modify the license: https://creativecommons.org/faq/#can-i-enter-into-separate-or-supplemental-agree... https://wiki.creativecommons.org/wiki/Modifying_the_CC_licenses
cc by is pretty much a "you can edit and redistribute" and cc by-nd a "you can redistribute unchanged", without the redistribution part it's somewhat pointless to use creative commons licenses in the first place.
Great Burst was a submission to OGA Summer Game Jam 2019. Great Burst 2 is rewritten wrom scratch, only few graphics are reused and code to generate the same sounds, but it uses and reinterprets the same source assets I used back then.
The milestone is d2bb111 commit from last night.
Screenshots ×2 Great Burst (left) and Great Burst 2 (right):
Great Burst:
https://basxto.itch.io/great-burst
Great Burst 2:
https://basxto.itch.io/great-burst-2 (pw: ogaSPRogaING)
(gburst2_d2bb111.gb is the rom, gburst2_d2bb111.zip is bundled with webasm version of binjgb and will likely become unusable when I upload the final zip)
> There are 4 rating categories; Gameplay, Graphics, Audio and Authenticity. Authenticity is the most subjective category here, some people see it as a hard rule where if your game isn't perfectly 64x64 or less, or has sub-pixels going on, you'll get a low rating, some people see it as how your design works given the restriction.
No, this is a full-fledged GameBoy Color game, which is also compatible with the original GameBoy, running in a JS emulator.
You can also download the rom (.gb), play it with an emulator or put it on a GameBoy cartridge.
SDCC is a compiler that can compile C into GameBoy machine code and pack it into a rom.
GBDK-n is a library for accessing the GameBoy hardware in C.
Most tiles are from https://opengameart.org/content/zoria-tileset
Detailed licensing information can be found here: https://github.com/basxto/doavi#licensing
I only drew the muffin and the font wholly myself. I mostly adapt and improve existing tiles.
https://itch.io/jam/paint-jam-2020/topic/729141/is-mtpaint-also-okay is related
There is apparently MS Paint for XP on archive.org https://aur.archlinux.org/packages/mspaint-xp-bin/
It appears that jspaint can also be launched as an electron app:
git clone https://github.com/1j01/jspaint && cd jspaint && npm i && npm start
And there is also GNU Paint https://en.wikipedia.org/wiki/GNU_Paint
As to what I am hoping to gain from this jam, the following are all my goals (just an FYI, I use GameBoy Color):
* Optimize spritesheets and palettes
* Maybe getting better at pixel art
* Manage to somehow play music on a GameBoy
* Using one of my favorite spritesheets (zoria)
* Doing and getting better at hardware hackery
* Build/improve my toolchain
https://github.com/taisel/GameBoy-Online I used that too, it’s great. It does not need many changes to autostart a rom.
What is the license for jam logo?
Maybe it would be a good idea to start thread for collecting splash screens like it was done in this jam https://itch.io/jam/oga-summer-game-jam-3-2019/topic/476291/official-unofficial-... / https://opengameart.org/content/oga-summer-game-jam-banner-2019
Stuff like this:
How would developing a game for Game Boy ™ with http://gbdk.sourceforge.net/ or https://github.com/rednex/rgbds count?
This would give OSKarma for the engine and creative commons assets when I use some.
But how do FLOSS emulators count, is it then created using an open platform, is it running on one? After all, I don’t think it’s more locked done than my Intel CPU.
https://opengameart.org/content/arkanoid-pico-8-assets or https://opengameart.org/content/breakout-assets might’ve been better for the GB resolution.
But Surt’s padlde and ball looked cooler.
I found them later during the jam. I searched only for “breakout” and did not know “arkanoid” back then.