@Lolana; oh hey that worked perfectly! Cheers again for the suggestion!!!
Base_Line Driller
Recent community posts
So my guess is, and this is quite cynical, but, I suspect they've given up on the itch.io version, now that the Steam version has gone live. That's all they seem to care about at present, given their recent update posts, which, is actually quite annoying. So I wouldn't be holding out for them to patch the latest itch. updated version to the app for a while, if at all.
Not sure if it's a bug in the game, or I'm totally missing something, but I'm stuck on the section after you find the Captain and defeat the creature. I make my way down as far as I can but I can't seem to be open this door. I defeat all the monsters. So what am I missing? Has anybody else had this problem? Any help or suggestions would be appreciated.
Ok so just to clarify; this is NOT the FINAL full release version of the game? Just a bit confusing with you saying above “Early access is over!” Is the game still in early access development, or is the latest released version, Version 0.56., the definitive final version of the game? Maybe make this a bit clearer. Cheers.
It's also usually why I don't like buying games in early development. I'm ok with paying a one off payment if the product shows potential or peaks my interest, but for ME to pay YOU (i.e, the developer) to MAKE the game, and to PAY continuously????? Well, welcome to free market capitalism, baby! lol
I think what they mean is, in the itch.io app, even though they, and myself, have purchased the latest version, 0.55, it's still only showing 0.47 as available download. Does that mean 0.55 is only able to be downloaded out of itch.io app? No dramas if the case, but would be nice to have further updates be accessed via the itch.io app. :)
Piggybacking off a question that was asked below but doesn't appear to have been answered; if we've already bought version 0.47, does that mean we need to pay separately for the latest version, 0.55, and for further updated versions?
If so, I don't wanna get into an economic ethical debate, but that does seem a bit step and cruel on the consumer part. You gotta remember, it might be $20USA, but here in Australia, that $20 actually coverts close to $30, so you're asking me to pay $30 for a game that's in development for EACH update, which would mean, what, I'm guessing, $100+ all up (depending on released updates, that is)? Wouldn't it better to have a one-off option of say, $30USA (close to $50 in AUS) for the product now and all future updates as they release? Just some things to consider.
I thought I might copy and paste my review, in case people were interested. I gave it three stars. Good effort. :)
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For the most part I felt this was a beautifully written piece of (highly cathartic and depressing) interactive fiction, but some of the writing did kind of ick me up the wrong way, small things perhaps, but things that should have made an impact on my over all judgment (i.e, the character who's trying to prevent people from jumping using the word "commit suicide" despite the game wanting to take an objective view of the topic, some of the writing towards women and how a lot of the stories you hear tend to be men wanting to jump IN PARTICULAR because of women who have "wronged" them, some unintentionally but still annoying ableism)
All in all, I did get a lot out of this experience, and I would recommend it to people looking for something that challenges you to think and feel differently about a topic not dared covered by many, just wish the writing was a bit more polished and went through an another pass beforehand.
If that's all you take from it, then you entirely miss the point. This is not so much a ''game'', as much as an interactive fiction about the futility and tragedy of war. The people you are shooting are not just concepts for ideology, but human beings with lives and existences. That's what it's trying to do.