Hi! I think the atmosphere of your project is excellent; it looks great and the background music is amazing. I think the bat sounds are a little loud; I would turn them down a bit, but I love them. I hope you keep working on it and I'd love to try it out. Cheers!
BarbaRoja
Recent community posts
Hi! Thank you so much for your message and for taking the time to look at my project.
I'm very interested in what you're proposing; I'd love to see your work and explore the possibility of collaborating. Do you have a portfolio, links, or examples of your compositions? This would help me better understand your style and see how it might fit with the game's atmosphere.
I look forward to hearing from you, and thanks again for contacting me!
I'm glad you like it! If you want to see some action, I uploaded a short video to my YouTube channel two days ago showing the basic combat. It doesn't have any special abilities yet, but it gives you an idea.
https://www.youtube.com/shorts/I_4u4qYuO64https://www.youtube.com/shorts/I_4u4qYuO64
https://www.tiktok.com/@barbarojadev/video/7578707020182998293?lang=es-419
Hi! Thanks so much for your message.
Regarding your questions: the setting will be medieval fantasy, with a world full of creatures, magic, and exploration.
For the squad control, I tested several approaches to make it as fun as possible without losing the tactical aspect. I didn’t want to go for turn-based combat, so I went with a system where you can switch between your heroes with keys 1–2–3, and the hero you leave behind automatically switches to a companion mode controlled by the AI. Each class (mage, archer, or warrior) has different behaviors to support you in combat, making the squad feel dynamic and strategic at the same time.
Right now I’m getting close to the vertical slice stage; there are still a few systems left to finish, but the plan is to publish something on itch.io as soon as possible to get feedback and then move toward completing the DEMO so everyone can try it out.
Thanks again for your interest! It really motivates me.
Hey everyone!
I’m developing a fantasy medieval Squad Tactical RPG, where you manage your guild, recruit heroes, explore dangerous areas, take on missions, and try to become the strongest guild in the kingdom.
I just uploaded a new devlog video, and I’d love to hear what you think.
🎥 Video:
New Squad Tactical RPG – Basic Attack Combat System - Prototype Video 2
What’s shown in the video
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Procedural item creation
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Loot system
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Inventory system
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Attributes system
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Bonus effects when equipping/unequipping items
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And more early gameplay progress…
for checking it out!
I’m happy to be part of the community and I’ll make sure to look at your projects too.
Thanks for watching!
This is the first prototype video of my upcoming Tactical Squad-Based RPG with base management, real-time combat and procedural exploration.
In this early build I’m focusing on core systems rather than visuals...
My goal is to mix the feel of a hero-driven RTS with the depth of a tactical RPG, while keeping fast combat and meaningful squad decisions.
Prototype Video #1
This is the first prototype video of my upcoming Tactical Squad-Based RPG with base management, real-time combat and procedural exploration.
My goal is to mix the feel of a hero-driven RTS with the depth of a tactical RPG, while keeping fast combat and meaningful squad decisions.
--------- > Prototype Video #1 <---------