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Hi! Thanks so much for your message.

Regarding your questions: the setting will be medieval fantasy, with a world full of creatures, magic, and exploration.

For the squad control, I tested several approaches to make it as fun as possible without losing the tactical aspect. I didn’t want to go for turn-based combat, so I went with a system where you can switch between your heroes with keys 1–2–3, and the hero you leave behind automatically switches to a companion mode controlled by the AI. Each class (mage, archer, or warrior) has different behaviors to support you in combat, making the squad feel dynamic and strategic at the same time.

Right now I’m getting close to the vertical slice stage; there are still a few systems left to finish, but the plan is to publish something on itch.io as soon as possible to get feedback and then move toward completing the DEMO so everyone can try it out.

Thanks again for your interest! It really motivates me.