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Baomont

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A member registered Apr 13, 2023 · View creator page →

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I'd love some feedback on my demo. This is a idle/fighter/looter game. The core battler is in with an endless 'arena' mode after the first area, however a lot more features are in development. The goal is to understand what you like/dislike about the current features/layout etc.

If you'd like to try it out, you can download it from the Itch page

https://baomont.itch.io/adventarum


This is actually a really great prototype! I get that you're just cycling through a bunch of different arrow types to see what they would look like (I'm guessing they're going to be upgrades).
I look forward to seeing where this goes. Feels very smooth and worth pursuing!

Hey! Thanks for reaching out. If you've not seen the game yet, the current version is here:
https://baomont.itch.io/isekai-reboot

I'm rebuilding a lot of the functionality and a lot of the dialogue has already changed. There's not a ton of dialogue just yet and it can be modified as needed, nothing that I particularly need to stay the same, as long as it's interesting and can explain what is happening for the user.

If you have discord we can discuss it further, I have the dialogue in a spreadsheet so it can be easily examined.

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Hi,

I have been working on a project (Isekai Reboot here on Itch). The initial prototype is up but I have rebuilt the project as many features have been changed/updated.

That being said I could use some help.

Writer

There's a lot of dialogue in the game. The idea is to teach the player mechanics of the game within the story. It does however slow me down considerably having to write the dialogue and it could use a fair bit of work. - This will be ongoing as the mechanics/story are evolving with the game as it develops. - I need someone who can take game mechanics and explain them in a very simple way within story dialogue.


UI Designer

Preferably someone who can use Godot so that they can structure the scenes as needed to create and implement the design. Right now everything is simply sitting in containers with default panels. It would be great to give a bit of character to the game through design.


Other Roles

I'm always happy for further help on this. The game is very causal and is simply for me to make and finish a project. Without the help of others it will take more time but I'm willing to do it myself if necessary. That being said, there are other art elements that are in the game such as sprites and tilemaps. To that end if any artists are interested and want to revamp the free assets I'm using currently with custom ones, then I'd be very happy to accept your help.

I am also very new to programming and get stuck on problems for hours. The code is also not the best/most optimized. So if any seasoned Godot/GDScript programmers are interested. I'd be happy to work with you. It would be more of me doing the heavy lifting but you helping with fixing, optimizing and walking me through issues I'm stuck on. (After all, I'm trying to learn here. That's one of the main points of making this project).


Revenue

It's just a hobby game so that I can finish a project. If anyone joins and sticks it through till the end, then we will know we have good teamwork and dedication. Then we can potentially discuss working on another project together. Until then, this is just for fun, experience and learning.


Final Thoughts

Remember. I'm just here to have fun and develop the game in my free time at my own pace. We're not working on any deadlines, there's no solid game plan. Just making, learning, having fun and finishing something, something that probably won't be super amazing since no one is really working on game design xD

Edit: Feel free to message me on Discord: baomont

The best way to go about this in my opinion is to look at what you're currently developing and see what assets you need for it, then hire people to work on those specific assets.

Let's say you're starting a 2D game and need a tilemap for a cave. A main character that can just move for now, your first monster with movement (since we're not working on a combat system yet) and maybe a main music loop. Create a spreadsheet of the people you need and their price, for example:

AssetLink to FiverrCost
Cave TilemapJohn Doe$30
Main Character Sprite Sheet (Movement Only)Jane Doe$50
Slime Sprite Sheet (Movement Only)Jeff Doe$30
Music (8-bit track - 2 minute loop)Josh Doe$25
TOTAL$135

Now you have your base game assets which you're going to need to build out the layout for, create the cave scene, set up the sprites and creature AI for etc.. All that is going to take you some time. During that time plan out your next system, maybe it's the combat system, list out what you need for assets and save up for the cost.


Keep in mind each person will charge differently based on what you need and the complexity of it and each person will take different amounts of time too. You might get your music track in a week, but the tilemap in 2 weeks. - At least you're paying for a final product and not hourly for an undetermined amount of time.

I've been developing a prototype called "Isekai Reboot," and it's reached a stage where the core elements and story begin to intertwine and unfold. You can observe the fundamental dynamics at play, and if everything goes as intended, you'll start to grasp the overarching concept of the game.

As you progress, the experience culminates with the final upgrade, "Mind Capacity," accompanied by a narrative piece titled "Capacity Upgrade." This marks the end of the currently available content, setting the stage for the story and mechanics to coalesce.

I'm eager to gather your thoughts on this version of the game. What aspects resonated with you? Are there elements you felt could be improved? How did you find the pacing, and were there any noticeable balancing issues?

If you're interested in trying "Isekai Reboot," you can find it on Itch. Please ensure to play it in fullscreen mode to get the full experience, as it is optimized for desktop play. Your feedback would be invaluable and greatly appreciated as I continue to refine and enhance the game. Here's the link to the game:
https://baomont.itch.io/isekai-reboot

Thank you for your time and insights!