if anyone wants a Unity programmer im free for 9 days. can also do 3d modeling and animation / 2d pixel art but main is programming.
Would build another Godot project also.
haaave a great day.
I appreciate the visit. thanks will def implement that, im gona keep working on it for this month at least. yea was trying for a night time sound meter that you had to gather ingredients quietly or you would get swarmed by demons for the "silent night" theme but the machine mechanics took me way too long. thanks again
i like the model of the duck very nice ( :
as for gameplay i think it's at a good point... i would either lessen the sprint speed or make the higher levels a bit more difficult ? the knockback from the cannons should be a bit stronger as i dont think i could have been knocked off by a hit. other than that the sound is a bit loud at the start but the volume controls worked so not really too big an issue, maybe start it out a bit lower is all.
pretty solid gameplay though doesnt seem buggy ... had a small issue getting to know when the sprint is able to be activated ( i think it only activates if you have both feet on ground before a jump?) thats about all the nit-picks i have cause again it was a solid run through .
full run for me was 1:48 from menu screen -> play through of Quack to Basics by Muulk (gyazo.com)
lmao nice concept . i liked that you needed to use gas to stay away from the black hole . i was flying at the end hahah i think there should be an upgrade for the player speed ... or like a jet boost. was fun. oh i also really liked the astronaut model ... might be cool to see the astronaut wobble a bit or some type of small swaying animation. Good job on having that intro scene as well!

i think the cursor was inverted ? either way controlling rocket behind the rocket was not an issue really . didn't know where the end was just kept the enemy rocket circling around me and the purple gfx ended up disappearing. cool idea, would like to see more rockets and a way of maybe destroying them? keep goin
really cool i had fun. I would have liked to have near -instant rotation and maybe a quicker rate of fire (maybe upgrades?) but it was good! the only thing I would say is it is a bit difficult to differ between which part of the lane the slugs are comin in from (like if they're in the left side of the individual lanes or the right)... good stuff.