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bansuri

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A member registered Nov 17, 2014 · View creator page →

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Reminded me of Pokémon, with the scan-for-info mechanic. Kind of wished I had a "sprint" button to whoosh around in the water. The idea of local divers who collect data on local fish with a local app is pretty neat! I love the tone of this game: how rooted it is in real lived experience, memories, history, the actual reality of a place and a people, and how, in a non-serious way, it talks about the immediate future; there's continuity, and there's hope, and there's a sense of "life goes on."

The world echoes murmurings I've been hearing for a few years now - that the future lies in communities and close-knit local ecosystems, but this was the first time I read of one that also had its own localized network. It was also the first time I was presented with the idea that a gobally connected society leads to destruction because of its very connectedness. Very interesting, gives me lots to think about!

The concept reminds me of the story of how the Algerian military (if I'm not mistaken) once dropped seeds over the desert like bombs. The seeds took root, but they were all the same species of tree, and they ended up dying not long after they grew.

I loved the gameplay - especially the part where you recruit people to help you. And throwing grenades to grow trees is rather satisfying and magical!

Love the world. I wanted to see the story move along a bit faster, but that's just my taste. I learned a bit about bees, and I felt inspired - made me think about community life, my experiences with it, and my dreams...

Love the world. I wanted to see the story move along a bit faster, but that's just my taste. I learned a bit about bees, and I felt inspired - made me think about community life, my experiences with it, and my dreams...

Couldn't try it out myself but I really appreciate the details - the story, the world, the sound, the music - as well as the concept of non-anthropocentric communication.

Gives a very boardroom green capitalist vibe. The main mechanic is quite realist, albeit abstract, a bit idealist, but tempered by competing interests. The gameplay itself was quite satisfying! Would be cool to have project proposals that had impact on multiple meters (eg: health and environment) at once - or perhaps I just missed it, because given that it is real-time I couldn't follow the consequence of every choice in detail. 

Gives a very boardroom green capitalist vibe. The main mechanic is quite realist, albeit abstract, a bit idealist, but tempered by competing interests. The gameplay itself was quite satisfying! Would be cool to have project proposals that had impact on multiple meters (eg: health and environment) at once - or perhaps I just missed it, because given that it is real-time I couldn't follow the consequence of every choice in detail. 

sad boy vibes

thank you

i am shook

in a nice way

:)

(1 edit)

Hey, I have this problem too. I'm on Mac OSX 10.10.3. :(

i think i was about to shed a tear at some point.

i wish i knew why you were sad :(