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Bamboo

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A member registered Aug 07, 2022 · View creator page →

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(2 edits)

- After targeting with right click, press Q
- WASD works but it takes some time to build up. Gotta hold them down longer. I made a mistake removing the visual part that indicates the movement is starting so it looks like they don't do anything.

But thanks for your time and feedback! And yea, I'll be working on the full build!

THIS is your entry for a FIRST jam?? WAT. It's pretty insane. Great work!

Genuinely surprised by how addicting this is. Usually am not keen on bullet hells. But this one kept me quite entertained! Nice entry!

The level of development is crazy. Pretty solid gameplay loop. Nice "journeying" music too. Good job!

As said before on discord, I love the sfx. Really adds to the juice and fun. Great entry!

Thought the controls were broken. Only realized I was actually the red team when I clicked on them lmao. But all in all, pretty solid. Simple to grasp. Nice!

Ah, welcome to game jams first-timer! Great entry for a simple game.

This is a great small game. I like the snow trail the gnomes make. Really good feel!

This was a great game. Simple and easy. Art was funny and charming as well! Great entertainment!

Dang, really wished I did something simple like yours now that I've played this. Art was amazing. sounds were quite... wait for it... punchy. Nicely done!

Thanks for playing~ Yeah, I had to wrestle with how to balance such a beast and yet make it not too easy for the player to just "do that one thing to win"

Simplicity with a solid game loop. I really admire those who decide to make small stuff and commit to it!

ok... four living rooms i can understand. but NINE bathrooms?? Who is this client. I want to speak to the manager. You got the cozy down for sure. Really nice looking art too. Simple and relaxing. Great game!

Thanks Kod~

Good news: i'll be developing this fully because... i like it HAHAHHA. Glad you found a lot of fun blasting down stuff. Thanks for playing!

Oh dang, perfect score! Thanks~ Yea, I really gave it my all for this one. A bit disappointed i had to cut out some stuff because i couldnt get them done in time, but thanks a lot for your time and feedback!

Yea, i reaaaaally dislike building for web. I had to off the lights in the main menu otherwise the game would freeze. But thanks for your time and feedback! 

P-prime... Shh... we're in public......... also, cool. expansion dlc confirmed.

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some collisions are a bit weird in some places. sometimes, i'm yellow, but i fall off the yellow block several times. And when I'm a different color, i can jump through some different color boxes but not some. When i try to replicate it, it didnt happen, so it's a bit inconsistent. Nice concept though! Too bad no more levels are coming. Also, welcome to game dev!

It doesnt have to be applied to this game specifically. The knowledge can be brought forward to your next, and the next, and more future projects~

I found the attacking where the player is last facing a bit strange, 'cause i kept thinking it's based on where my mouse is clicking. Would also like to know where the enemies are coming from. I think I waited for sometime, thinking the game bugged out, but turns out they were just slow (the pawns). The towers are pretty awesome though. Nice atmosphere and lighting!

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Ok, so... few tips:

- if there are many slimes, you might wanna zoom out the camera more, because i was wondering why i cant merge. it turns out 1 slime was missing. Players should know where all slimes are at all times

- the camera should at least keep up with the slime's speed, instead of being too slow. I moved faster than the camera, and before I could read the "try to avoid... etc", i already died. This doesn't feel nice.

- maybe reduce number of slimes, the chance of player error can be reduced and make it less frustrating

Good try though. it's a good concept. Just needs some finetuning~ Also, since it's your first game, welcome to game dev!

Fun premise. Didn't know apples could outrun and knock down snakes. Educational

Hey, uh the game starts with the screen "You have been killed" and there's no way to do anything else

Pretty cool. I like the concept of splitting yourself up to solve stuff!

Thanks for playing~ The movement happens when you hold down the WASD longer. There's a slow buildup to give it a "heavy" feeling. But this is entirely my error: removed the visual that indicates the movement is starting.

No, I'm pretty sure it's a web game issue XD. It happens on my friend's high-end computer as well. Thanks for playing, and thanks for the kind words~

Thanks for the encouragement~

I came in expecting a joke... Left realizing I was the joke.

I uh... wow... ok. You made "Don't Starve" but the nice, cozy, warm, fuzzy version. "Didn't Starve"

I think the enemies we first encounter are a bit too... aggressive. Barely any room for error. But the concept is amazing. Very clever idea.

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Yeah, I even tied spamming the jump button XD. It somehow didn't trigger. Leeway implementation: something like if player not on floor, run a timer. if timer has time left (not 0), jump_able = true. something like that roughly.

Yeah, I underestimated how long I'd take for the ui and some other things that kept me from working more XD. Had to scrap a bunch of features and the tutorial, but it is what it is~ Thanks for playing!

Welcome to game jams! A game design tip: give players some leeway when they walk off platforms, as in still allow them to jump even though they've left the platform. Even a 0.3s leeway is good enough~

Welcome to game jams. Keep it up! 1 game design tip: increase length/ width of collisionshapes for player characters, and reduce enemys' collisionshapes. it makes things feel more fair for players!

Great first entry for a jam! Some intense focus needed for a simple gameplay. Well done!

you gotta hold it down longer. It's supposed to feel "heavy",  but it might be a little too much lmao. Thanks for playing though!

Thanks for your time~ Yea, I had to remove the lighting in the main menu as well for the lagging, because the browser was threatening to crash several times.

My friend... I actually have no idea. It still feels unreal that I even got it submitted early. But thanks for your time!

Thanks for playing! By music feels off, do you mean like it doesn't fit? Too loud? Or...?