I just hope to get a reply, no matter the outcome. I waited two weeks last time without hearing anything. When I followed up with more info using the same message, I got a new ticket — the original one (Ticket #291500) seems to have been ignored.
That felt pretty bad.
Let me guess... is my game being hidden related to PayPal?
Could it be that PayPal is specifically targeting my account?
BalmwoodWorks
Creator of
Recent community posts
I noticed that all of my game pages, including Glow of Snowy Night, have been removed from discovery index. They no longer show up in search results or on external search engines.
This change occurred around the same time my game was discovered by a Japanese Flash game forum, which brought a large number of visitors from Japan, and at the same time, my PayPal account was frozen.
I would like to understand why my pages were hidden.
If I have violated any rules or guidelines, I would appreciate it if you could let me know what the issue was, so I can resolve it appropriately.
Thank you for your time and support.
There's no way to know when adult games will be taken down by this "woke" platform, so I don’t recommend making any purchases here.
Steam might not be ideal either, but at least they pay me what I’ve earned.
I plan to release the game on 072’s official website in the future.
My PayPal account is frozen, which means any money you spend will stay with itch — I won’t be able to access it.
Don’t let this woke platform profit from you.
Hi, the interface might look like it supports dialogue, but after working on it, I realized I couldn’t come up with any erotic scripts.
Future updates, if any, will focus on adding more poses. I’ve been so engrossed in the development process that I didn’t think about promoting the game. I’ll give promotion a try, but if it doesn’t gain traction, I might need to move on to a different concept. Initially, I just wanted to practice controlling character expressions. :)
Thank you for your comment – it really made me reflect. Unfortunately, I’m not able to create an Android version at this time. Currently, I’m focusing on improving the lighting, cloth materials, and clothing color adjustment features, as well as adding a multi-language UI.
I haven’t planned for an Android version yet, primarily because I’m not familiar with optimizing controls for mobile devices. On top of that, I’ve learned that for smooth performance on mobile, the vertex count needs to stay under 100,000. However, my current work has a vertex count of nearly 800,000, which is far beyond what mobile devices can handle. Given this, adapting my work for mobile platforms is simply not feasible.
This might be why many adult games on the market adopt Live2D – it’s far more mobile-friendly. I’ve only come to realize this recently 😅. Thanks for bringing this up.

