Yup, you will absolutely get rekt if you use the ingredients incorrectly. It’s part of the intended experience ^^
bagoum
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Yeah, I also made that VN (how is it so easy to tell? :thonk: ), the VN functionality is almost complete at this point, so if you want to use it in the near future, it should be possible :)
I’m vaguely sorry that it cramped up your ratings time (though it’s nice that you enjoyed learning about the fictional land of California, definitely worth the time).
I’m glad you enjoyed the lesson! I enjoy writing these sorts of setups that are light but also pretty philosophical at times.
Also, I’m not sure what should happen with 144hz monitors, did it give you a warning about refresh rate or something?
PS. Please get me out of California, it’s been overcast for the past week and yet not a single drop of rain has fallen.
Thanks! The blur style is actually the laziest possible implementation, it just uses low-LOD sampling. Technically not even a blur :P
I’m planning to add an on-screen button prompt for common navigation keys to avoid confusion, regrettably that didn’t make it in this version (but it is Z/left click to confirm and X/right click to go back for anyone reading these comments).
Best game of the jam for me. The core mechanic is really simple and extensible, and you get a lot of really nice puzzle and traversal gameplay out of it. Reminds me of Yoku’s Island Express and also the Mirror Temple levels in Celeste where you have to carry Theo around. Problematizing movement is really cool! Could use some more tutorializing around some of the features like string tension (but the fact that that needs to be tutorialized at all is proof of the mechanic’s potential). Nice minimal aesthetic too.
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I’m glad to hear you enjoyed it! I can assure you that only a very small number of things in this game were made up. Trust nobody, not even random touhou fanfics on the internet!
144 FPS won’t happen since there’s no reasonable way to make a 144 FPS replay functional on a 60 FPS screen or vice versa. Though if you make your own DMK projects you can change the internal frame rate to whatever you like :)