Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

Best game of the jam for me. The core mechanic is really simple and extensible, and you get a lot of really nice puzzle and traversal gameplay out of it. Reminds me of Yoku’s Island Express and also the Mirror Temple levels in Celeste where you have to carry Theo around. Problematizing movement is really cool! Could use some more tutorializing around some of the features like string tension (but the fact that that needs to be tutorialized at all is proof of the mechanic’s potential). Nice minimal aesthetic too.

certified hyper kino poggers

Thanks ^^

The game was originally going to have "enemies" and hazards, with part of the mechanic being restraining or getting rid of them, but then I decided that there was plenty enough to do without violence haha. The main feature that I wanted that didn't make it into the game was flying bugs that you could attach things to. The "ski lift" beetle puzzle is the closest analogue to that. (The other feature that didn't make the cut was Yamame's arms. Oops.)