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When a dialogue with an NPC ends, sometimes I would just immediately be sent to the main menu. I tried saving+loading but it seems like this actually corrupted some persistent state and caused further interactions after loading to also return strange results. In particular, if I got kicked to the main menu and then loaded a save file, the results of examine operations would often be incorrect (eg. I would examine something in an empty room, it would say that I can’t examine it with people around and then sometimes I’d get kicked to the main menu again).

Hey Bagoum, I think we've identified the problem and are working on assigning the proper jump labels to the proper situations. It might take awhile, however, since I'll have to do it myself and I'm not the most expert or have the most time. Thank you for letting us know!