I hope for a response soon myself, but it's a casual maker who's been recently buried by a busy life and probably got reburied since their latest post a couple months ago. Poor maker might not even have the time to plan.
Baerk
Recent community posts
Either 1 or 3 depending on how your creative juices flow. I do not recommend 2 unless AI can generate the adjustable models for you with low effort. Artisan made 3d graphics is a whole lot of effort which will detract from the overall game making effort.
Given that you are just simply a casual game maker I do not recommend stepping away from AI so that you can focus most of your limited mental effort on game making. Although there will always be those rabid anti-AI dudes you can just simply tell those minority SOBs they are not the target audience and that they should look elsewhere for indie games such as steam which actually has the games using AI tagged as such and can even allow the user to exclude specific tags from their search such as the AI tag.
Guess I got a few bugs to report, In regards to the arsenal card it seems if you play it after the AERA card while the deck is empty it ends up adding 4-5 upgrades to the deck instead of just 1.
Also the new game + generated by losing to the Giantess results in a event flag contaminated file. You start the new game plus only to be instantly ambushed by the giantess again. Although I got an hp score and deck suitable for taking her down there's an issue with the cruel destiny card she plants on you. It says it should rob you of 50 height among other things upon entering your hand. Problem is it blew away a few hundred thousand height even in the new game+ making it basically an effective game over in one hit that's delayed till after the fight is won due to the resulting negative height.
Also the buff the restaurant cook grants disappears if you move between locations. Same thing with the 4 themed boxes sold in the bazaar.
Also when fighting Valeria although up to 1k can be wagered only near 100 actually gets applied to her when she loses.
If I'm not mistaken the author previously tried taking a crack at it but got immediately discouraged by the whole mess of crashes/bugs it created when converting.
Given how a few cards aren't even coded yet and especially the coven theme has incomplete buff indicators and descriptions the author honestly has some polish I think the game could use more over a not so easy conversion to mobile.
my suggestion use a permennant damage growth card like fairy meteor. This allows you to cold start 200 damage nuke the boss before it has a chance to ramp up. Since the boss doesn't really start doing much flat damage till later in the match as long you keep your max hp low a fairy deck can just simply outheal the 15% max hp damage per turn especially if the get the event fairy card from the fairy side event.
One of the game's side quests involves opening a bunch of standard boosters anyways. Hitting up the arena inside black market and constructing a decent parasitic deck are probably the best things you can do for initial set up and getting ready for that one odd side quest. If you can manage to pull off a long enough match with parasitic succubus earning tens of thousands of height is entirely possible in one match and it's possible to have 6 digit height. Just having 10k+ height will make it be possible to realistically hunt the legends of a booster and they tend to be really strong cards.
If succubus island is anything like the previous patches odds are you might want a fairy fire/eruption/meteor deck because it's one of the few things that can still potentially deliver a hard punch with severely constrained mana. Also set that island aside for later.... it had some brutal fights that in the earlier versions that were even more lethal than the final boss Valeria.
Some bosses have powerful regen like Valeria. If you don't got a way to potentially ramp yourself up into hundreds of damage in an attack turn you might get stone walled. Although fire fairy fire/eruption starts weak at least it can ramp up. Don't be afraid to experiment with buffs. Some of them are surprisingly powerful.
Stick to easy mode and wagers off. wagers on causes difficulty to ramp up much faster and contestants to be eliminated much faster. You'll want wagers off so you can maintain a larger pool of contestants to make it easier to find someone not so mean. Arena Inside at night time has a very important black market merchant that sells mostly very good stuff especially if you got the deck points to fit the cards in.
For deck building my recommendation is focus on a few core cards you'll want to play every turn. Then focus on having cards that either remove themselves or controllably exile non self removing filler like dramatic rescue (which is a starting card). My recommendation is sticking to the 15 card minimum so that it's easier to reach your core deck cards and don't have to put in much draw card and healing filler to help keep yourself alive till your core cards are ready to be played. The idea is to have 10 or less core cards that will be containable in a single hand that you play depending on the situation. The other 5+ cards being draw/healing filler that either self removes or is planned to be destroyed mid match by stuff like dramatic rescue so that it can't get in the way of your 10- core cards being in your hand. Reason the core cards have to be 10 or less is because max hand size is 10. One of the important core cards will be some form of draw card for if you plan to play more than one card in a turn.
Both Gladiator and Parasites (in the standard pack) themes have good means grow height in mid match. I'm not very familiar with gladiator because I dislike the aesthetic so I can't give precise advice there.
In the case of a parasite deck you'll want a card that does hand discarding to discard your parasite cards to get a new copy that you preferably play that turn so that you don't have to keep track of where you are alternating between discarding and playing to make parasites work properly. Parasitic succubus will be a core card since it gives height growth that only gets better the longer the match drags on.
I'm personally partial to fairies myself since it not only has a short match height growth option, but also fairy meteor which permanently grows in damage whenever used. Both gluttonous fairy and fairy meteor remove cards with each use though so you'll need something to add cards to your hand or deck to balance them out.
Goodness 10.5/6 has had quite a difficulty overhaul especially compared to the version 7 days. Having normal enemy attacks somewhat scale with height is understandable in order to flex the challenge better. However just simply giving the various opponents random chosen height destroyer attacks that can obliterate near 200 of your height in one hit before Valeria is even eligible to be fought under normal wager mode is just too much.
The current environment favors dedicated super height growth or permanent "hero" cards way too much. You either gotta grow like crazy within the match or have some turbo charged permanent damage growth card to end the normal matches in just a couple hits, As it stands the environment has made me regret going for fairy meteor first because if the match drags at all i'm pretty much guarenteed to take a height destruction hit that will not only wipe any gains from oblivion/energy absorption but also the match winnings in just one attack. Should the height destruction attack get chosen more than once because I didn't curb stomp the the opponent fast enough things turn into a blatant pyrrhic victory that might as well be a loss.
A lot of height sacrificing cards are basically unusable trash that I never touched before even before this height destroying environment came along. I'd especially hard no them now that given that opponents will ruin your match winnings for not near instant winning.
While there is indeed quite a number of CG arts for the MCs atleast a dozen or so... Thing is when you get all the height in one battle or in case one action it will cause you to skip over stages. At 4K plus you are at the final appearance already. You'd have to try out various heights in the first 2-3k range in order to unlock most of the portraits.
As I said it's random. Although I haven't managed to trigger anything with the walk into the deep forest yet the other walk has a very low random chance to unlock a couple different things. One of them being unlocking the maid job. Due to randomness don't be surprised if even a few or even more walks in the city fail to unlock anything. I had to do quite a number of walks even after I maxed sizes before the maid job finally unlocked for me.
Although the streaming has very high earning potentials if you can accept the candies I honestly wish I knew about this earlier but got discouraged because the income started weak. In regards to the streaming feature when you get candies for a stat you are on the verge of getting an ending for. Since the candy shop keeper does give a warning can it just simply set a flag that if you also got master streaming level you can just simply do a polite refusal and keep on streaming? Something that wouldn't tank the following income by half just because if you don't refuse the game will end.
fairy fire decks are reliable method for scaling damage. The defender of the cosmos pack happens to to have a couple cards that not only increase their damage but also keep their damage increase between matches so if you can make a good deck from that pack early you can keep up your match winning speed without things slowing to a total crawl.
While cards that permanently grow your max hp exist the the booster is locked behind an absolutely diabolical side boss that'll make the current you just outright despair. There's a couple more resources for increasing hp though. There's a black market vendor at night time arena inside with 3 extremely useful items. Also win some gambling matches at the casino in order to access the VIP lounge which has a means of quickly increasing max hp if you're willing to sacrifice height.
Just a thought in regards to gold scoring. While I can understand the full penalty for failing to get the necessary effects in mixing in an additional effect or two shouldn't be as harshly penalized as long as the monster type isn't weak to them (after all these 'poisons' are supposed to be economically cheap). Maybe add an additional penalty line for each irrelevant effect used? Could be along the lines of like 1 or 2 gold per excess effect so a player could enjoy their fetish without totally blowing their income to penalties.
The black market merchant also sells an HP booster which gives you max hp at the end of each day, but there are some brutal boss fights that will require you to gain way more hp than the booster can give reasonably quickly however. Thoroughly explore the casino in order to get the other hp source that isn't locked behind a boss fight that makes final boss Valeria look like a chump.
There's a black market merchant that sells 2 cards that allow you to gain 100 height in a single match when both used. You can find that merchant at the arena inside at night time. That's the easy method. There are other cards cards that allow you to gain height within a match. It's up to you to find them.
Is it just simply not possible to code loops into into html? Just simply have the loop run things one point at a time to ensure accuracy. I've also observed during the negative evasion exploiting that the code operates quite inconsistently. Sometimes a +10 points mode click will bring a -80 evasion to +10 but other times it could end up a different number entirely.
Figured out what was going on with the "digit issue" it was just simply a quirk of how the old new line was being overlapped over the attack line it simply caused the new word to get in the way of readability once the current weapon stat got above a certain size due to how the line spacings worked out. Once you fixed the line over lap it also nailed that readability problem that resulted because of the line overlap.
my second playthrough on the web version ended up revealing a balance crushing bug though. When subtracting points from evasion while in that sort of "10" mode it allows the evasion to go negative earning hundreds of thousands of bonus idol points in the process each time you bash evasion into the negatives. The larger increment modes don't go below zero fortunately, but doesn't change the fact because one mode is bugged it allows a player to practically speed run the game.
It seems whenever an enemy drops a weapon on the web player version it results in the attack stat line getting messed up. Also it should be noted that if you current weapon's attack exceeds 999 thus 3 digits it also causes the new word to display on top of the digits after the left most 3.
Also you did not quite 100% fix the blacksmith in web version. She still frequently sells leggings that are objectively worse.
had a nice long session on the game that reached the bigger than mountains place holder. Is it intentional that the area with the "final boss" has its gear drops progress in stats overwhelmingly faster than every where else? Where every where else you'd be lucky to see a doubling of a stat in that particular area I actually saw stats being boosted several times over compared to current gear repeatedly.
Only other possibilities for obtaining nearly any card is Lilith's shop which sells random cards individually and the blackjack victory booster which supposedly has any card.
Judging from the other comments I read there's apparently a very crashy boss fight tied to that card. Just using it a few times won't trigger the arrival of the fight where you practically can't let the boss take a turn or else the game will crash though. If you intend to use the card more than 4 times/gain 10k height though be prepared for the possibility of being ambushed by the boss then.
1) If i'm not mistaken both dimensional and galatic are in the same pack. It's similiar to how the fairy pack used to contain both normal and dark fairies.
2)interesting observation but i've never really played with the galactic set sadly since I wanted a more straight forward play style.
3)final image will unlock at 2000-2400 height. odds are you had too big a jump in height causing you to skip over earlier images and the gallery unfortunately does nothing to communicate which stages have been skipped over. If donating height through the statue I recommend 150 at a time or something close to it to help prevent skipping through stages.
4) Titania at arena inside night time sells some very special stuff. 3 out of 4 of the things are very useful stuff. The HP Booster gives you 5 max HP permenantly every time you go to sleep. If the HP booster isn't enough for your purposes then win 3 games at the casino so that you visit the VIP lounge. The VIP lounge sells a comsumable HP booster that grants permenant 10 max HP for each one comsumed.
4b) if you think the first enemy in succubus quest hit hard the final boss the quest could one shot valeria if it decides to bring out a certain attack. first time I attempted that particular boss I got WTFBOOMED by a 4k damage hit on the first turn. 2nd time I attempted the boss I luckily didn't see the attack again over a dozenish turns.
5) you need to donate thousands of height for each stage of growth on the statue. You'll need to donate away on order of tens of thousands of height in order to trigger the major event.
beating valeria can actually be surprisingly finicky. If you're spending too much on shop boosters she'll never be defeated because the true loose condition is her height dropping to to some value below 200. You and several other competitors are going to have to chip at her repeatedly so that she finally loses most of her height. I strongly recommend using the statue at the temple to boost a number of contestants big enough so that they can regularly beat valeria so that she'll finally be defeated. You don't even need to beat valeria all that many times yourself. It's just you'll need several contestants to constantly bully her so that she'll finally lose most of her height.
The gossip girl in the casino sells many "secrets" for height. You need to sacrifice some height to her to unlock being able to access the island at the pier during night time if I remember correctly. Be warned however there will be a savage series of fights you'll have to win that will make Valeria look easy. If you can defeat the general suppressing the succubuses despite her chance to unleash absolutely MASSIVE damage then the deck theme will be unlocked in the standard shop.