I forget exactly which patch but the alliance system was removed if I remember correctly.
Baerk
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While there is indeed quite a number of CG arts for the MCs atleast a dozen or so... Thing is when you get all the height in one battle or in case one action it will cause you to skip over stages. At 4K plus you are at the final appearance already. You'd have to try out various heights in the first 2-3k range in order to unlock most of the portraits.
As I said it's random. Although I haven't managed to trigger anything with the walk into the deep forest yet the other walk has a very low random chance to unlock a couple different things. One of them being unlocking the maid job. Due to randomness don't be surprised if even a few or even more walks in the city fail to unlock anything. I had to do quite a number of walks even after I maxed sizes before the maid job finally unlocked for me.
Although the streaming has very high earning potentials if you can accept the candies I honestly wish I knew about this earlier but got discouraged because the income started weak. In regards to the streaming feature when you get candies for a stat you are on the verge of getting an ending for. Since the candy shop keeper does give a warning can it just simply set a flag that if you also got master streaming level you can just simply do a polite refusal and keep on streaming? Something that wouldn't tank the following income by half just because if you don't refuse the game will end.
My suggestion for the lab escape. While it's nice and all to have the gaps randomly located I strongly suggest putting a cap in place to prevent one RNG result being too far from the previous result. The mode is already highly unforgiving on mistakes and a mistake a player might unwittingly make is trying to preemptively move up or down while in middle of a while gap causing them to bang against the insides of the wall and slow down. There's no warning against that mistake so if a player isn't observant they can screw themselves over without even realizing.
fairy fire decks are reliable method for scaling damage. The defender of the cosmos pack happens to to have a couple cards that not only increase their damage but also keep their damage increase between matches so if you can make a good deck from that pack early you can keep up your match winning speed without things slowing to a total crawl.
While cards that permanently grow your max hp exist the the booster is locked behind an absolutely diabolical side boss that'll make the current you just outright despair. There's a couple more resources for increasing hp though. There's a black market vendor at night time arena inside with 3 extremely useful items. Also win some gambling matches at the casino in order to access the VIP lounge which has a means of quickly increasing max hp if you're willing to sacrifice height.
Just a thought in regards to gold scoring. While I can understand the full penalty for failing to get the necessary effects in mixing in an additional effect or two shouldn't be as harshly penalized as long as the monster type isn't weak to them (after all these 'poisons' are supposed to be economically cheap). Maybe add an additional penalty line for each irrelevant effect used? Could be along the lines of like 1 or 2 gold per excess effect so a player could enjoy their fetish without totally blowing their income to penalties.
The black market merchant also sells an HP booster which gives you max hp at the end of each day, but there are some brutal boss fights that will require you to gain way more hp than the booster can give reasonably quickly however. Thoroughly explore the casino in order to get the other hp source that isn't locked behind a boss fight that makes final boss Valeria look like a chump.
There's a black market merchant that sells 2 cards that allow you to gain 100 height in a single match when both used. You can find that merchant at the arena inside at night time. That's the easy method. There are other cards cards that allow you to gain height within a match. It's up to you to find them.
Is it just simply not possible to code loops into into html? Just simply have the loop run things one point at a time to ensure accuracy. I've also observed during the negative evasion exploiting that the code operates quite inconsistently. Sometimes a +10 points mode click will bring a -80 evasion to +10 but other times it could end up a different number entirely.
Figured out what was going on with the "digit issue" it was just simply a quirk of how the old new line was being overlapped over the attack line it simply caused the new word to get in the way of readability once the current weapon stat got above a certain size due to how the line spacings worked out. Once you fixed the line over lap it also nailed that readability problem that resulted because of the line overlap.
my second playthrough on the web version ended up revealing a balance crushing bug though. When subtracting points from evasion while in that sort of "10" mode it allows the evasion to go negative earning hundreds of thousands of bonus idol points in the process each time you bash evasion into the negatives. The larger increment modes don't go below zero fortunately, but doesn't change the fact because one mode is bugged it allows a player to practically speed run the game.
It seems whenever an enemy drops a weapon on the web player version it results in the attack stat line getting messed up. Also it should be noted that if you current weapon's attack exceeds 999 thus 3 digits it also causes the new word to display on top of the digits after the left most 3.
Also you did not quite 100% fix the blacksmith in web version. She still frequently sells leggings that are objectively worse.
had a nice long session on the game that reached the bigger than mountains place holder. Is it intentional that the area with the "final boss" has its gear drops progress in stats overwhelmingly faster than every where else? Where every where else you'd be lucky to see a doubling of a stat in that particular area I actually saw stats being boosted several times over compared to current gear repeatedly.
Only other possibilities for obtaining nearly any card is Lilith's shop which sells random cards individually and the blackjack victory booster which supposedly has any card.
Judging from the other comments I read there's apparently a very crashy boss fight tied to that card. Just using it a few times won't trigger the arrival of the fight where you practically can't let the boss take a turn or else the game will crash though. If you intend to use the card more than 4 times/gain 10k height though be prepared for the possibility of being ambushed by the boss then.
1) If i'm not mistaken both dimensional and galatic are in the same pack. It's similiar to how the fairy pack used to contain both normal and dark fairies.
2)interesting observation but i've never really played with the galactic set sadly since I wanted a more straight forward play style.
3)final image will unlock at 2000-2400 height. odds are you had too big a jump in height causing you to skip over earlier images and the gallery unfortunately does nothing to communicate which stages have been skipped over. If donating height through the statue I recommend 150 at a time or something close to it to help prevent skipping through stages.
4) Titania at arena inside night time sells some very special stuff. 3 out of 4 of the things are very useful stuff. The HP Booster gives you 5 max HP permenantly every time you go to sleep. If the HP booster isn't enough for your purposes then win 3 games at the casino so that you visit the VIP lounge. The VIP lounge sells a comsumable HP booster that grants permenant 10 max HP for each one comsumed.
4b) if you think the first enemy in succubus quest hit hard the final boss the quest could one shot valeria if it decides to bring out a certain attack. first time I attempted that particular boss I got WTFBOOMED by a 4k damage hit on the first turn. 2nd time I attempted the boss I luckily didn't see the attack again over a dozenish turns.
5) you need to donate thousands of height for each stage of growth on the statue. You'll need to donate away on order of tens of thousands of height in order to trigger the major event.
beating valeria can actually be surprisingly finicky. If you're spending too much on shop boosters she'll never be defeated because the true loose condition is her height dropping to to some value below 200. You and several other competitors are going to have to chip at her repeatedly so that she finally loses most of her height. I strongly recommend using the statue at the temple to boost a number of contestants big enough so that they can regularly beat valeria so that she'll finally be defeated. You don't even need to beat valeria all that many times yourself. It's just you'll need several contestants to constantly bully her so that she'll finally lose most of her height.
The gossip girl in the casino sells many "secrets" for height. You need to sacrifice some height to her to unlock being able to access the island at the pier during night time if I remember correctly. Be warned however there will be a savage series of fights you'll have to win that will make Valeria look easy. If you can defeat the general suppressing the succubuses despite her chance to unleash absolutely MASSIVE damage then the deck theme will be unlocked in the standard shop.
It's actively being worked on. Last year when the maker attempted to rush it out just before Christmas it ended up a buggy mess that actively required the players to modify the game files just so that it wouldn't error out near immediately.
The maker clearly can't handle rushing work well and bug fixing often takes a lot longer than one expects. The maker was actually hoping to get the next free patch out by now, but various bugs set him back.
Arena inside has a sort of black market NPC at night time where you can pay some height for a hp booster I believe it's called. At the end of day every day it will permenantly boost your hp by 5. If that isn't enough for you then there's succubus decks which have buffs that steal hp from the enemy and whatever hp they steal through those buffs is granted to you as permenant max hp allowing you to gain far more max hp than the hp booster could ever hope to give you. Thanks to succubus decks my character's max hp growth has outpaced all the enemies.
Atleast in the demo version there's no card that prevents height theft. There are however cards that can steal height. Curse of Belial in succubus decks steals 25 height per turn. Succubus decks are also special in that the hp they steal is granted to you as permenant max hp.
Although it takes a lot of height sacrifice to set up quickly with the witch elders doubling spell counters at the cost of height you can sacrifice near 2k height to be able to gain 5k height through coven cards. There's a card that conditionally gives you Bellatrix. Bellatrix has a couple different forms and it's the 2nd form that can perform massive height stealing at the cost of sacrificing all your spell counters.
I presume mosquitoes are something in the patreon version not released in the current free version. Although I have personally used a parasite deck to gain 20k height in an hour long match I haven't tried taking it further out of fear the that the variable storing the height data might roll over at 32kish. What do the mosquitoes to that make them so bothersome?