Goodness 10.5/6 has had quite a difficulty overhaul especially compared to the version 7 days. Having normal enemy attacks somewhat scale with height is understandable in order to flex the challenge better. However just simply giving the various opponents random chosen height destroyer attacks that can obliterate near 200 of your height in one hit before Valeria is even eligible to be fought under normal wager mode is just too much.
The current environment favors dedicated super height growth or permanent "hero" cards way too much. You either gotta grow like crazy within the match or have some turbo charged permanent damage growth card to end the normal matches in just a couple hits, As it stands the environment has made me regret going for fairy meteor first because if the match drags at all i'm pretty much guarenteed to take a height destruction hit that will not only wipe any gains from oblivion/energy absorption but also the match winnings in just one attack. Should the height destruction attack get chosen more than once because I didn't curb stomp the the opponent fast enough things turn into a blatant pyrrhic victory that might as well be a loss.
A lot of height sacrificing cards are basically unusable trash that I never touched before even before this height destroying environment came along. I'd especially hard no them now that given that opponents will ruin your match winnings for not near instant winning.