Just a thought in regards to gold scoring. While I can understand the full penalty for failing to get the necessary effects in mixing in an additional effect or two shouldn't be as harshly penalized as long as the monster type isn't weak to them (after all these 'poisons' are supposed to be economically cheap). Maybe add an additional penalty line for each irrelevant effect used? Could be along the lines of like 1 or 2 gold per excess effect so a player could enjoy their fetish without totally blowing their income to penalties.