very fun to play, not that good tapping and it was hard trying to understand what line. the siren sound startled me at the beggining
we gave each other arm pain lol!
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Hey, I like your game nd it has a lot of potential, but the main issue i have with this is the camera it follows the player slowly and because of that the main cause of death i found was because i couldn't see where i was going and this becomes frustrating since it sends you to the beggining of the game.
normally, in a sidescroller the camera wil be in front of the character and show more of the screen of where you are going and hide where you've been since i.
Other than that, level design wise, you made interesting and fun choices with the bouncers and some gaps, I'd recommend you raise some ceilings (For example in the area where the first spike dropped) so that the player doesn't bonk it's head against the wall.
It's a good proof of concept for a jam so good job.
Hey I love your artstyle and the little creatures are really pretty, the button layout is well thought out. I wish the creatures interacted more between each other in order to progress cause i found it easier to control one of them to find a break; and then navigate the other one using the calling mechanic. It would be interesting that in order to reach certain break points you needed to clear the way for each other or something that required the coordination of handling both creatures at once because it's not clear to me that that is required in order to progress and seems like a missed opportunity. I did enjoy the game though so congrats
The game has a fun interesting and unique control system. The main issue i am having is that there's an information overload and too many keybinds to keep track off. Having simpler levels that introduce the controls in a more controlled manner would help (the way you introduced the blink mechanic was really good!) Other than that in order to test the player mastery of the controls you could include a time trial.
Game is interesting, didn't know that GZdoom existed. would have liked to have some kind of crosshair to aim.
level design wise, while the concept is cool, I would have wished for more interesting layouts that felt less linear, so that way when you backtrack is not only to get into the exit but to explore more of the level. regardless pretty cool game.
Very creative, collection of minigames that represent the various stages of the food chain. the art is really good, and the transitions are great.
I think with more polished controls for certain parts like the fish and worm, and having checkpoints for each animal this game would have a lot of potential as a educative game.
Felicidades!
To be honest, when i downloaded the game i didn't know what i was expecting, the game is online which is mind boggling and the dev was in the server room. Fun game about recycling, but not only the usual stuff but also the aliens that were confusing, but with more time and people working together it has potential to be a lot of fun.







