Forgot to mention my love for the names of the characters. I am not sure whose parents would name their child Archie if their family name was already McArchface, or why their family was called McArchface, but I think we can all agree that Celador Bigwand is the clear winner here.
Azuria123
Recent community posts
I'm absolutely blown away by all of this! Love the concept (although my peasant self was a bit too poor after greedily buying many land spaces to be able to actually make any towers haha). Ran very smoothly, love the dice animation, it felt very immersive and felt like a genuine boardgame experience. The visual effects and animations were great. Would love more UI/menu stuff to see the current status of everyone/maybe a zoom out for the entire board. Fantastic work in only a few days!
A bit confusing at first but grew into the gameplay, I think my small brain didn't realise the middle colour had actually changed and so I kept trying to make the same previous colour and it just failing haha... The music really fit the theme, although it did get a bit too overwhelming when there were many moving colours on the same branch at speed and myself lacking the ability to time it properly to shift them. The tutorial is helpful and I love the concept :)
Really great game! The art is really smooth and its quite challenging at later stages. Love that the scientist guy came in at parts ahaha. I think maybe it would be good to have more ingame instructions as I was able to get through the first three orders by randomly clicking and wasn't sure how.
Very creative!
Really fun concept, I like that you were able to introduce a boss in such limited time too.
I think it could benefit from diagonal movement and maybe some initial tutorials as I got confused when I switched to a zombie with no gun, but after a while I got used to it and it was pretty fun! Love that you guys had "drops" to help provide buffs and such.
Great job guys!
I really liked the art and the game idea, great job!!! I wasn't 100% sure what the "next sale" timer was doing but I liked how the patrons you had were directly involved in the anti-tower defense aspect of it.
The upgrades were easy to understand and reasonably priced, although I can see it getting a bit more difficult to get each upgrade at 700 gold as I wasn't getting any patrons with more than 70 gold at that point (with all 500's obtained).
I think the calculations for profit making could be refined a little or just made a little clearer, for example if you sold the basic 30 gold weapon to someone with 30 gold, you'd get a 30 gold profit, but if it was 29 instead of it being sold for 30 (and 1 loss) and you gaining 29 but losing 1 gold because of the loss, you'd just lose 29 outright. I think maybe there could be some sort of penalty (like reputation or just outright gold. or a temporary debuff for less patrons) if people get to 0 money to spend. I like the idea that the people have less money to spend because they've been spending it elsewhere instead on you (you snooze you lose!)
I like that there are different weapons and therefore classes of patrons you could have, the upgrades were fun too and gave it a lot of playability.
The music was pretty nice too, love the retro style!
I really love the concept, I hope you continue development