Really cool concept! Loved the gradual introduction of more and more varying and complex cards. This has some real potential! Congratulations on making this in such short time, you've done very well!
Azuria123
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I found the opening cutscene really funny haha, the boss has learnt a valuable lesson in the field of food poisoning... I think the tasks are interesting but perhaps needed to be clearer what the countdown was alluding to, and also 20 pieces of trash were a bit repetitive. Also can't believe people left a whole bag of french fries behind, the burger store must be doing pretty badly... I was never able to work out where to get the ketchup, there wasn't a link from the storefront to the kitchen from what I could see. Also, FYI I think the web-version comes up with an error (not game-breaking) if you try to pause.
Great game overall and incredible you could put all of this together in only 4 days. Well done!
This was so much fun! I can't believe you guys made this so quickly haha, the opening sequence was really impressive, gave me massive skyrim opening vibes. Currently on a diet so it was both extremely satisfying destroying all of those sweets, but also omg I want all of those sweets in my tummy please thank you.
Amazing work! Hubby found it hilarious watching me play this with the sound on, this is a really great submission haha. I very much appreciate the in-game instructions also, its always so much easier to follow along. There were a lot of little things you did which made the game very pleasant - like highlighting gun drops etc. Really well done :)
The artwork is amazing! I love the idea and concept, it feels so wholesome and colourful which is refreshing to see. I think it feels especially unique amongst the submissions for the game jam. I don't know why this hasn't popped off, perhaps maybe due to input requiring a controller, it would be pretty cool seeing keyboard inputs too.
Great job completing this in only a few days! Well done
Pretty cool! I managed to get an oil barrel stuck against an edge on my first go LOL but my second attempt was much more fruitful. I think I wasn't 100% sure about which one was the correct platform but in the end I got it. Well done for making this! The atmosphere was really cool and overall great design :)
I thought it was a neat idea! Implementing drag and drop of the rockets is pretty cool, It'd be amazing if there were icons of rockets. I think its not 100% clear what the rewards would be, but I really like the concept and you executed it really well. Well done on making this during the game jam, it seems technically complex.
I think its a really cool idea and I can't believe you made this in only 2 days haha, low-key love the lil mini game bar with your other works in it. I don't think I fully understood what to do after all the research was done, but well done for achieving this in such a short period of time. There must have been a number of features that were difficult to combine, and having audio in such a short period is very impressive. Well done!
It was pretty fun! I like that you included a kind of introduction-instruction part of the game, although perhaps could be a little more concise.
The platformer runs smoothly and I loved the upside down screen debuff haha, it completely took me by surprise cause by the time it happened I had forgotten/was so focused on getting coins.
Great job making this in only 4 days! Well done
I was pleasantly surprised when I saw the counting down was literally counting feathers ahahaha, I think maybe I would use a more neutral background to make it easier to see, unless it was intentional of course. Well done for making this! Its always a challenge in such short time, especially when merging multiple mini game ideas at once.
I think it was a little confusing, love the concept though and the art. I wasn't sure how the tutorial connects with the basic gameplay but it could be a me thing, I tried clicking every button but couldn't make 100% sense of it T.T But I can imagine this took a lot of technical ability and mechanics to put together, in addition to setting up all of the assets. Well done for making this in only 4 days, I think if you had more time an interactive first-tutorial would be really beneficial.
I LOVE THIS - any game that has birbs in it is a winner. I didn't do very well but thats 100% a skill issue, but I had a ton of fun pooping out exploding eggs and trying to hop onto nests. Great job, very creative and I can imagine it took a lot to make the assets. Well done on making this in only 4 days!
Pretty smooth platformer, I like how you introduced increasing difficulty as the stages went on - I couldn't get past one with floor spikes sadly but thats a skill issue LOL. Well done on making this! BTW I highly recommend you putting a preview picture on your page :) I think you can still do that even after submitting the game.
Really cool game! Im really impressed you were able to incorporate so many mini games into it in such short time. I love the soft cell shading and the general vibe of the game, its very aesthetically pleasing. I think the pipes minigame was a bit difficult (or rather time consuming) for a game with such a short countdown, but it was fun nonetheless! I think if you were to develop it further, a pop up "Press E" (to interact) dialogue box would be helpful if you get close to a relevant tool. I also wasnt sure if I was doing the right thing with the hose haha.
Overall great game! Well done for making this in only 4 days
Really loved this one, you did really well increasing the puzzle difficulty and adding in different mechanics - definitely needed that backspace to restart tip LOL, immediately got trapped. Loved the introduction of water but also the requirement to be smart about using all of the space in the map. Really reminds me of those pokemon gyms with ice sliding haha. Well done on making this in only 4 days!
I quite liked it! Great atmosphere from the sound and the narrations, gave me a lot of omori vibes to be honest. Loved that you could flush the toilet lol, great work on this! Really liked the artwork too and the lighting effects. I did have to stop partway as I am noot good with horror but I think thats a testament to how well you did building the atmosphere. Well done making this in only 4 days!
I couldn't get it to work unfortunately T.T I think someone else has provided the same error code so I wont place that here, but I think from the game page and screenshots it looked really promising as a concept. It's a real shame I couldn't get it working but completely understand the struggle (it took us maybe 4 hours to get a working build for some reason). It looked like it had a lot of promise and probably took a lot of work to get all of it working in 4 days, please do reply in case you are able to get a working downloadable version and I'll check it out :)
Awesome concept and a nice twist on idlers, I appreciate how you've made it similar to modern financial apps and gave it reasonable variances month on month. I think it would benefit from having a tutorial to explain the mechanisms and the goals (although I know you have an explanation on your game page), lil popup tooltips would be really beneficial in a technical/calculatey game such as this. Really good job developing this in just 4 days, well done!
Pretty fun and addicting! Love the lil gravestones lol, although mine racked up fast, I think it could benefit from a few extra rocks spawning once in a while as I died a bit too much LOL before I could afford too many of the better upgrades. Great job creating this in just 4 days, its hard to get upgrades, audio and level design in in such short time, really well done!
Amazing 3d design, love the idea that the local council are so mad at inefficiency they would willingly combust all passengers + public transport vehicles in attempts to make things more efficient ahahaha. I definitely did not make it in time but was really fun trying. I was amazed at how much detail was in the city also. Well done for making this all in only 4 days!

