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Azuria123

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A member registered Jul 09, 2023 · View creator page →

Recent community posts

Really great game! The art is really smooth and its quite challenging at later stages. Love that the scientist guy came in at parts ahaha. I think maybe it would be good to have more ingame instructions as I was able to get through the first three orders by randomly clicking and wasn't sure how. 

Very creative! 

The voice acting was top notch, I did get black screens of death though so couldn't play through to completion. Nice game, I like the art!

Really impressive and fun game, it was very satisfying and the sounds suited really well too! I think a bit of a tutorial would be really helpful, but regardless you did an excellent job creating this solo in just 48 hours! 

Really fun concept, I like that you were able to introduce a boss in such limited time too. 

I think it could benefit from diagonal movement and maybe some initial tutorials as I got confused when I switched to a zombie with no gun, but after a while I got used to it and it was pretty fun! Love that you guys had "drops" to help provide buffs and such.

Great job guys!

I really liked the art and the game idea, great job!!! I wasn't 100% sure what the "next sale" timer was doing but I liked how the patrons you had were directly involved in the anti-tower defense aspect of it. 

The upgrades were easy to understand and reasonably priced, although I can see it getting a bit more difficult to get each upgrade at 700 gold as I wasn't getting any patrons with more than 70 gold at that point (with all 500's obtained). 

I think the calculations for profit making could be refined a little or just made a little clearer, for example if you sold the basic 30 gold weapon to someone with 30 gold, you'd get a 30 gold profit, but if it was 29 instead of it being sold for 30 (and 1 loss) and you gaining 29 but losing 1 gold because of the loss, you'd just lose 29 outright. I think maybe there could be some sort of penalty (like reputation or just outright gold. or a temporary debuff for less patrons) if people get to 0 money to spend. I like the idea that the people have less money to spend because they've been spending it elsewhere instead on you (you snooze you lose!)

I like that there are different weapons and therefore classes of patrons you could have, the upgrades were fun too and gave it a lot of playability. 

The music was pretty nice too, love the retro style!

I really love the concept, I hope you continue development

Cool idea! I think it would benefit from making your vehicle a lot more conspicuous/visible to the player and perhaps having a few options to zoom in?

I can see this could be pretty fun with a neat revenge story and maybe with some speed boosts too

Hilarious, I love it. I would say it would benefit from some ratio-adjusting; the NPC and any poor adventurer takes a significant proportion of the screen but really all of the gameplay is in the text. It was a bit difficult to read

I like the idea of a reverse tower defense, but yeah haha the first level is pretty impossible

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I like the concept, but I agree with a previous comment where they mention its a bit overwhelming. The requirements for survival or winning are also unclear; I would have liked there to be something to allow you as the apple to fight back somehow

Good presentation, but not really much to do beyond dragging the same items to him over and over again. I think if you had more time you could have introduced some incentive to continue playing the game.