Very cute! I got ending B
Kenric D'Souza (AzureByte)
Recent community posts
Thank you for playing it and for the feedback! Yes its designed so you have to plan your movements carefully.
I tried to balance a 'space feel' with tight controls but maybe its still too slippery.
Making some gameplay videos of submissions to the jam! The curiosity of what the ship could be inticed me, but the huge number of material required to get there made me stop replaying it. Fun and interesting artwork though! Liked the unique character designs in there.
Making some gameplay videos of submissions to the jam. Neat little game. I was trying to help save the tortoises' kingdom but some of them weren't happy with me! (Edited note from after editing the video, I realise that the turtles were on your side while the tortoises were against you.)
Making some gameplay videos of submissions to the jam! Congrats on completing this game! Fun short little experience. Talking to the people started to build on the lore and was nice to learn something about the world you created.
Making some gameplay videos of submissions to the jam! Fun little game with replay value. Liked that you didnt just 'turn' left and right but outright drifted haha. Gertrude was unimpressed.
Hey, I really liked your game. Gives you the sense of frustration you feel looking at others and comparing lives. If its about yourself, you're not alone feeling like that but everyones lives and circumstances are different and the only person you should compare yourself to is past you.
There is, but in the gamejam state it might be hard to find. For that level, you have to avoid the beeps and go closer to the music. If I get time I'll make a post jam version that is better designed so the goals are clearer. Goes to show how important it is to let people not involved in the development of it to test your game.
Thanks for checking it out! The idea was to have the player investigate the music, but I can see how the beeping is more appealing to go to. The beeping is the proximity sensor. We might remove it in a future version since it seems to cause more confusion than help.
I think tooltips on the buttons would be helpful. When I first got in I had no idea what each button did. It was definitely a weird non-intuitive thing of having the leeches being useful but also harmful but it soon became obvious when you saw the fading numbers showing what the leeches did when they hit you. I would complain about the balance being a little off. I'm guessing the enemies are randomized but instead, having a steadily increasing difficulty might make the game more approachable to people (like me) that find it really hard. And this is coming from someone that enjoys a good tower defence.
Overall a great game made in 48 hours! Great job! :D