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azalty

6
Posts
2
Following
A member registered Jan 24, 2020

Recent community posts

Itch should add some other means of payment https://itch.io/t/4681048/monero-support-for-user-privacy-avoiding-censorship-fr...

Would only adding possibility of payment of adult games with crypto be possible?

Itch should add some other means of payment https://itch.io/t/4681048/monero-support-for-user-privacy-avoiding-censorship-fr...

Would only adding possibility of payment of adult games with crypto be possible?

(1 edit)

Gift cards would be nice then, to fund account credit. There would probably be resellers that sell for crypto, so you don't have to endorse any...

Else, an payment method like NOWPayments which accepts many cryptocurrencies and allows you to auto convert to USD would be nice. They have pretty low fees. You don't have to endorse any crypto this way!

(1 edit)

Would be nice! But please, don't use a payment method that requires KYC or access to your crypto, like Coinbase or BitPay...

LTC, BCH, BTC Lightning... is welcome as well. Bitcoin support failed because it was probably mainnet only, and isn't fit for small transactions like on itch.

> a few € for a transaction of  ... a few € for a cheap indie game

that's misinformation. A lot of mainstream cryptos are incredibly cheap to use, compared to credit card. I mean, credit card has basically a guaranteed 0.35€ fee on every purchase which is just insane for small games.

Examples like LTC, BCH, XMR... have really low fees. ETH is also now on Proof of Stake so it pretty much uses no power.

Finished chapter 1!

I think this project could have more to i

List of this to improve:

  • Performance (the game is really laggy at some moments)
  • Small engine bugs (floor dissapearing in our FOV at the end zone when looking at the fence)
  • Collision bugs: some items don't have collision, such as the pillar with the book in the end area or the windows in the library (out of bounds!!!)
  • Screamers/horror: you can often see the "screamers" and they trigger when approaching, that's a bit.. bad. Making things dissapear is not a good thing imo. I really like the "Outlast 1 style" at the beginning of the game: a lot of psychological horror and jump scares that make sense, but not too often.

Thanks for making the game and good luck for the future of this game :)