Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Axelx

27
Posts
2
Followers
A member registered Jun 26, 2023 · View creator page →

Creator of

Recent community posts

This is a lovely concept, but the gameplay felt a little lackluster. I think it might have helped if there was some sort of explicit goal, perhaps keeping the fish alive for a set time until your friend returns to pick it up. Anyway, great job!

This is really nice, with the addition of a tutorial and some good audio feedback I think it could become a great little time waster!

Thank you so much for the detailed feedback, I'll definitely keep this in mind moving forward!

Thanks for your feedback, I think that having more upgrades would've helped it to be less repetitive, but I ran out of time to implement them :( I'm not really sure what else I could have done to make it less repetitive though...

Thanks for your feedback!

This is incredible! I want a full steam release now. It's beautiful, the crafting's super interesting and satisfying, and the worldbuilding and characters are just wonderful. I actually really like that the recipes don't tell you how much will, genesis, and bright the result will give because it creates a really fun experimentation phase, and it was super rewarding creating and using my own notes.
I'd love to see more recipes/items, more story, and just more content. Maybe adding some roguelite elements would give you a way to pace the rate at which new content is introduced, taking inspiration from like Hades and how they do their characters/story.
I did notice some bugs where occasionally burden wouldn't go up or passive effects wouldn't activate when I expected them to. And with regard to balancing genesis is way over-represented, which led to some moments where the optimal choice was to just use the basic elements and not craft anything, which kinda felt bad. On the other hand, it also contributed to the challenge of the game in how you have to balance the different elements, so I'm not really sure what a solution might be.

I'm really glad you enjoyed the ending! And yeah the readability definitely isn't great, but this was my first time making my own art for a game, so I wasn't entirely sure what I was doing, lol. Honestly, I'm still not, but I'm working on it, so that's all that matters...

Super nice! Some feedback I can give is that having the camera fixed to the player's exact position can be a little nauseating, especially with how quick the acceleration is, so it'd be good to have a dedicated camera follow function to make it a bit smoother. And, of course, things like coyote time, variable jump height, etc. would be nice additions, but I'm sure you knew that. Anyway, I really liked the little story elements and the player character is super cute(giving them a name goes a long way, and was really smart), so good job!

Dang, we had literally the same idea for our games lol! And yours is better in, like, every way... The only thing I could possibly complain about is that it doesn't fit the theme as well as it might. Anyway, congrats on the excellent game!

I definitely agree that it'd be cool for the low tier flowers to not become obsolete, I'm just not entirely sure how to achieve it so I'd love any ideas. Anyway, thanks for the feedback and I'm glad you enjoyed! :)

Thanks for the feedback, I'll certainly keep it in mind moving forward!

Brilliant. Excellent. Wonderful. Five stars!!

So, the dithering shader kinda hurts to look at (I think because the pattern is entirely random and locked to screen space), but the game was still super fun. I loooove the poem, great job!

Thanks! I really enjoyed your game as well; absolutely loved how you interpreted the theme.

Yay!! :)

I'm glad you enjoyed it! I've added an upgrade system now, which should hopefully keep the gameplay fresh for longer.

Thanks for the feedback! That's a really good point, and I've tried to fix it now by making the bees a little bigger and giving them a stronger outline, although I'm not sure how much it's helped.

Thanks for the idea; I've actually implemented a basic upgrade system somewhat like this!

The controls felt clean and the bullet hell elements hit the sweet spot of being chaotic and fast paced enough to be fun without getting overwhelming. My only issue was that you have to look away from the play area to see if your attacks have recharged. This is awesome! 

Another bee game, I see. This is a really nice concept with great execution. It's very easy to go completely out of control which can be frustrating, especially with the boss wasp, but it's also just wonderfully chaotic lol!

Ah, a fellow bee themed game! This was really fun and actually super addictive! I love how your movement is limited while shooting; it created a really natural back and forth between dodging and attacking.

Incredible! Absolutely loved the use of the timer.

Thanks! Glad you enjoyed :)

Glad you enjoyed it! I'll definitely add something like that after the jam ends.