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The controls felt clean and the bullet hell elements hit the sweet spot of being chaotic and fast paced enough to be fun without getting overwhelming. My only issue was that you have to look away from the play area to see if your attacks have recharged. This is awesome! 

(+1)

Thanks a lot for playing and for the kind words! I actually added a small scale animation so you could notice it in your peripheral vision when abilities are ready, but I guess it didn’t help much, hahaha