ahahahaha that's a "dialogic" good use right there!
The art style goes crazy hard, and the whole story feels super well connected!
Loved it!!
Congrats for such a brilliant game!
Great art and really cool principle, i really enjoyed it!
I would add two minors changes tho:
- Make it possible to restart for one bear and not the whole level (Like in level 2, i fell in the hole and... i had to restart from the beginning? Or maybe i missed the note?)
- Make it slightly more color blind friendly, I had a lot of troubles figuring out which bear I was supposed to use ahah
Otherwise, great game, it does have potential! Congratulations ;
That was a fun little game! Good job :)
I would probably make it so that you have more decision-making. I ended up with 2 cards almost instantly, and I did not have a choice anymore about what to do with them, so it took most of the interactions away.
I did retry and ended up with a much nicer round, so maybe just bad luck on the first one!
Congrats on the game, loved the cool art style and felt quite complete!
Thanks a lot! We wanted to give the freedom to play and break the game the way they wanted!
Yep, that's very fair, I guess that's an accessibility thing we could implement in a full release. Same way I'm colorblind and platform rotation is yellow, moving ones are blue but that might cause troubles ahah!
Thank you so much, I really appreciate it!
Hell yeah, finished first in narrative, which is where I suck the most! Eheh!
Really polished game; I honestly did not expect that many different mini-games, and everything felt very "production" ready! Loved the art style and everything!
One thing I might try to tweak a bit is the timer when you are selecting a task ~ It feels a bit "wrong" to waste time reading stuff because the clock is ticking, so I ended up kinda glossing over a lot of the description because I felt a bit "too" pressured! But that's a personal pet peeve; don't mind it too much!
Lovely, congratulations on that awesome game for such a short time!
Thanks a lot! I'm happy you enjoyed it!
Thank you! Well, considering the game is not doing anything crazy, by Friday night we had built the whole controls + platform + spike prefab, and after that, it was just a couple more scripts to rotate, move, toggle, etc!
We did cut corners on the player controller scalability script (match statement instead of strategy pattern, etc), but that's totally okay for a game jam!
And for the leaderboard, there's really nothing complicated ahah, it is just a REST API and I have my VPS, so deploying new stuff is a one-minute process!