Great art, a bit of polish on the gameplay and it will be on point!
Axelgoris99
Creator of
Recent community posts
Aaaaaw crap, like the side of the truck? It happened a couple times to me but did not have time to properly check what was happening and I always managed to get out by doing right/left/back/forward for a couple seconds :(
Might be collision detection not happening fast enough, I should bump it up to 120 per seconds maybe!
Ooooooooooow thank you, that's really lovely to hear!!
Awesoooooooome!
We spent quite a bunch of time on the drifting so thank you! Not sure I'm satisfied but ... I got a bit tired of play testing over and over again!
Yep, the cop cars have some navmesh to always target you. But we did not implement backward for them because... meh. But I should have made the tutorial area navmesh not include the walls ahahahahahah
Anyway, I'm drifting, thank you!
3581m! Youhou!Lovely game, very polished, I liked it.
My main criticism would be around the tutorial; there's a bit too much information displayed at first to the player, which can be quite complicated. Going through the first round together, like catching one fireball, putting it to the left, catching one steam, putting it to the right, multiple fire, multiple water, releasing steam, and such would be a massive win for that great game.
Ouch, I hear you on that one, the prototype level might be a bit much :(
The tutorial level objects are spawned and placed randomly each time, so it might have been a bit of bad luck!
1000% agree that this font should not have been used for most text indications and simply kept for simple UI decorations. An oversight on my part, had I started earlier than saturday afternoon, this would probably have been fixed by letting friends play test it ahah. But thank you, I appreciate the gentle feedback ;)
Ow c'mooooooon, I'm sure you can do better than that!
Hey, thanks a lot for the feedback! :)
I'll take a look at your game once I'm home!
Hope you saw the UI with indications for the tutorial, I finished it late and did not have time to check it with someone else. Should have made it bigger! If you did not see it, I'd love for you to quickly jump in again, everything should be much clearer with the indications, they are in the top left corner of the tutorial level ;)
Really cool!
The music gets a bit repetitive but the low poly style is something that I like!
I'd say that the randomness/behaviour of the "AI" makes it surprisingly easy or hard, depending on the beginning of the game!
I got level 4 first try, then got smashed lvl 5 until the one attempt where I dominated the base next to mine super quickly and that was game basically!
But really cool concept, could really see this as a quick android game.
Awwwww, thank you!! :D
That's really nice of you !
Yeah, we think about spending more time on the puzzle part in the future, to make it as interesting as the shooting one!
I'm glad you enjoyed the sound effects!
Yeah, that's what we thought about letting players continue, in the way Tekken or super smash bros brawl do! Always nice when you play with some beginners :p
Thank you!!